[-] ramblingsteve@lemmy.world 7 points 1 day ago

I hope so. I hope there could be a future where Mozilla is purged of these people and returned to being just a browser. Not everything has to be a "platform" with a business model for MBA's to feast on.

[-] ramblingsteve@lemmy.world 29 points 1 day ago

I honestly never expected the final death blow for Firefox to come from Mozilla.

[-] ramblingsteve@lemmy.world 8 points 2 weeks ago

it's more of an operating system with a text editor included :p

[-] ramblingsteve@lemmy.world 28 points 1 month ago

"Torvalds groaned and replied, "I never had a vision. I don't want one. I see myself as a plodding engineer." On that note, the interview ended to the crowd's applause."

Legend.

[-] ramblingsteve@lemmy.world 19 points 1 month ago* (last edited 1 month ago)

If only they applied the same rigor to big tech scraping the same content into large language models. I guess the bypass paywall team wasn't big enough to afford the legion of lawyers that Sam Altman and co can summon on demand. We can just wait for chatgpt to serve those articles direct to our search results and nobody will even visit their website, because we live in a world where stealing an article to read is illegal, while stealing all of them for profit is not.

[-] ramblingsteve@lemmy.world 11 points 1 month ago* (last edited 1 month ago)

3 of them:

  • watching an Amiga 500 load from disk having only seen 8bit games on tape. Everything that machine did at the time was like magic.

  • watching the castle fly through intro for Unreal on PC when the first 3D accelerators appeared. Everything changed after that.

  • experiencing the shark diving demo on PlayStation VR. And also how nothing changed after that! xD

And to have been able to experience that evolution from space invaders to cyberpunk in a single life time has been a privilege.

[-] ramblingsteve@lemmy.world 4 points 5 months ago* (last edited 5 months ago)

It's very complex with hyper visors and virtualization technology. I don't fully understand it myself in terms of how resources are allocated across something like aws or azure, but take a look at openshift vs openstack maybe. Openshift is for deploying containers and openstack is virtual machines. Openshift is kubernetes with some customizations for enterprise. Openstack is same for vm's.

Instances are virtual machines which tend to host an operating system, and a container is lighter and only hosts an application where the code and dependencies are isolated from the underlying operating system it runs on. k8 is kubernetes, which is container orchestration. I think of virtual machines for jobs that scale vertically, while containers are suited to jobs that scale horizontally. But this isn't necessarily true as kubernetes is starting to get slurm functionality using tools like sunk.

For integrating these things it depends on the application. You can run services in either by exposing ports and interact through API end points that point at them, eg for frontend web app serving data from a database hosted on a server or a container via fastapi. But I'm no dev ops engineer and the field is very complicated. There are many discussions around building micro services (containers) vs monolith (vm). Many decisions depend on the project. Hopefully some actual dev ops engineers will chime in and correct all of the above! xD

[-] ramblingsteve@lemmy.world 21 points 6 months ago* (last edited 6 months ago)

You know you're old when games you still play quite regularly turn up in retro reviews! The community master server is still pretty well populated, as are UT '99 servers. These games are still the pinnacle of their genre. No micro transactions, no DRM, no pay to win. Just you, your shock rifle, and as much amphetamine as your nerve endings will take. As the reviewer says, the level design and game mechanics are legendary at this point, and players of any ability can quickly get into a flow state that modern games can only dream of. These are fine wines in a world of cheap lager. New gamers should drink deep from the pc games of the 2000's.

[-] ramblingsteve@lemmy.world 4 points 11 months ago
[-] ramblingsteve@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

Lapce is an interesting alternative to vs code too: https://lapce.dev/

For me, vim is nice to use because it's ubiquitous across any system I log into. Any server will have vi at the least. It's also light and can load a file instantly on any hardware, reducing dependency to zero. Once you have a comfortable config, you're done for the rest of your life. Although, in reality vim config is a lifestyle and not a choice ;)

[-] ramblingsteve@lemmy.world 5 points 1 year ago* (last edited 1 year ago)

Hunter was an early sandbox game on the Amiga and was quite good back in the day. Mercenary series too. Daggerfall was/is a huge sandbox rpg. Minecraft was the first to capture the lego style creativity though. Dwarf fortress is probably the closest to Minecraft.

[-] ramblingsteve@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

To flip this around, think of some projects you want to do. The languages are just tools and will be determined by what you want to do, and then each type of project has it's best tool chain. Think of the problem(s) you want to solve first and the rest will follow.

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ramblingsteve

joined 1 year ago