I have absolutely no reference values for this kind of service, but 800 for small developers does sound fair to me (I suppose in most cases, one does not need to pay for more than a year..?) It's really exciting to see this kind of solution and option for Godot, looking forward to seeing more projects on consoles!
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Why is it okay to honk for no reason? It should only be used as a last-resort warning in an emergency. Drivers using it for a greeting or to signal their annoyance (the light is green and I don't want to wait!) is a problem as it disturbs anyone unfortunate enough to live nearby. :(
Yeah, I know. I'm fun at parties :D (But more to the point, lived in the city with tons of people honking for no reason)
I do like Audica a lot. It's kind of like beat saber with guns, but as it can introduce precise timing from when you hit the trigger, it feels much more like a classical rhythm game. Song list isn't everyone's cup of tea (certainly isn't my favorite), but the game is very fun and quite polished.
For a non rhythm game, try The Room VR. It is a puzzle/Room Escape game, and therefore not too long. But I did enjoy it quite a bit, it manages to convey a great sense of place.
This is very cool! Coming from a beginner, it might make the first few games easier if you added an extra setting that would start the puzzle with one or two numbers already filled in (like a typical sudoku), as that gives a natural starting point. Obviously, it may not be needed if you mainly develop this for yourself :)
I believe in the Puzzle I attempted, the solution was not unique: at the end, two numbers could be placed interchangeably (in my case, I could switch around all "1"s and "4"s and end up with just as valid a solution - that is, of course, unless I missed something :)
Very cool little puzzle, thank you for sharing!