nitrogenez

joined 1 year ago
[–] nitrogenez@lemmy.world 2 points 1 year ago (1 children)

i'm not defending anything, i have no knowledge of the situation in israel and am not qualified to talk about the good and bad, but i've seen what hamas did, and i see that as a terrorism. and i will not let the comparison of us and hamas slide.

[–] nitrogenez@lemmy.world 2 points 1 year ago (3 children)

brainwashing in action.

[–] nitrogenez@lemmy.world 4 points 1 year ago

fuck i really struggled to pronounce that even in my head, jesus.

[–] nitrogenez@lemmy.world 0 points 1 year ago

that's a kindergarten level of doing things. "uuuuuuugh you did that to me imma do the same for you uuuuuuugh". that's straight up pathetic.

[–] nitrogenez@lemmy.world 12 points 1 year ago (5 children)

a ukrainian here.

shut the fuck up. you just compared us to fucking terrorists. that's fucking disgusting. what's happening in israel has no shit to do with us.

[–] nitrogenez@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

i'm typing really fast and sometimes my brain can't keep up with my muscle memory. and one time that played me badly. as i was once typing a command to remove a symlink from /usr/bin i actually hit enter on /usr/bin/, and my system froze, and only then i realised that my system is now defacto gone.

 

I want to make an FPS controller that feels realistic, like when you move you really feel that your character has mass. In Unity I would've done that with RigidBody, but how do I do that in Godot 4.3.1 with CharacterBody3D? I know that RigidBody3D is not suitable for character controllers. May anyone show me the direction in which I shall dig?

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