hascat

joined 1 year ago
[–] hascat@programming.dev 3 points 1 year ago

I think you meant "best part"

[–] hascat@programming.dev 1 points 1 year ago

I've been playing IdleOn for a few months now, but since I've been traveling for the last week I've been using my phone instead of the computer. The UI could be more finger-friendly, but it's handy to be able to do some of the daily stuff without too much trouble

[–] hascat@programming.dev 1 points 1 year ago

Biggest raise was about 12%, when I got bumped up to senior a few years back. Currently searching for a new gig so I'm hoping for a nice bump

[–] hascat@programming.dev 2 points 1 year ago (3 children)

There's one dialogue in the Githyanki creche where your entire party is instantly killed if you choose the "wrong" option. There's nothing to indicate that the choice will lead to that outcome. I'm not aware of any other dialogues like that, however.

[–] hascat@programming.dev 4 points 1 year ago

Does the existing engine phone home or is that something they're adding?

[–] hascat@programming.dev 4 points 1 year ago (2 children)

What don't you like about medium?

[–] hascat@programming.dev 9 points 1 year ago (2 children)

So you want Epson to provide you with a separately application which runs in the background to tell you when to update? Why split the responsibility?

[–] hascat@programming.dev 16 points 1 year ago (2 children)

I'm suspicious. WoW added quality to crafting recently and it kind of sucks. This looks like a much more thoughtful approach, but I'm still skeptical that it will actually be fun and not a headache.

[–] hascat@programming.dev 2 points 1 year ago

The only game I've played where encumbrance is interesting is Death Stranding. In everything else it's just a nuisance.

[–] hascat@programming.dev 1 points 1 year ago* (last edited 1 year ago) (1 children)

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How are you compensating the search engines you query?

[–] hascat@programming.dev 2 points 1 year ago

Death Stranding makes the player think about how to walk over difficult terrain with a large amount of cargo on their back without losing their balance and falling down. Most games allow you to run as far and recklessly as you want without having to worry about falling, so it was interesting to actually have to work at it, at least before you unlock various modes of transportation.

[–] hascat@programming.dev 4 points 1 year ago (1 children)

There's no way this is real. Completely insane.

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