I would like a more linear story like the older Zelda games. The world can still be open and have plenty of discoverable side items. I mean the first one technically was an open world, you were just blocked off from areas by the need for an item, just like TotK you essentially need certain elixirs, gear, or food to be able to go to certain areas effectively.
I’m just not a fan of the disconnected plot. Every time I went to a new area for one of the sages, it was the same dialogue and the same cutscenes, just with a different sage and tribe mentioned.
I would like a more linear story like the older Zelda games. The world can still be open and have plenty of discoverable side items. I mean the first one technically was an open world, you were just blocked off from areas by the need for an item, just like TotK you essentially need certain elixirs, gear, or food to be able to go to certain areas effectively.
I’m just not a fan of the disconnected plot. Every time I went to a new area for one of the sages, it was the same dialogue and the same cutscenes, just with a different sage and tribe mentioned.