[-] Randomguy@lemm.ee 4 points 2 days ago* (last edited 2 days ago)

I like them in fire emblem, I suppose they have too much range in three houses but in most games (in the franchise) they're actually pretty bad.

[-] Randomguy@lemm.ee 1 points 6 days ago

Imagine you have to go to the grocery store (interact with an item), but it's far, so you can't (the game has bad readability).

Someone makes cars (yellow paint).

Post OP says: fuck cars (yellow paint).

Comment OP says: I think we should be able to choose between having cars or walking (having yellow paint or not).

I'm saying: this option sucks (having yellow paint or nothing), we should have good public transport instead (good art/environment design that doesn't cause confusion).

Is that a hot take?

[-] Randomguy@lemm.ee 0 points 6 days ago

Who... are you arguing with?

You?

Did you read any of my comment at all?

Yeah?

I'm saying give the players the choice to enable it or not.

And I'm saying that by giving a choice at all, you're already failing the players that don't want it. Aka, not a "everyone wins".

My point is that yellow paint isn't bad because it's ugly or breaks immersion, it is bad because there can be good design that communicates the same thing without being ugly and immersion breaking.

Removing the former doesn't suddenly bring the latter into existence.

The yellow paint is already here to stay!

I'm arguing that it shouldn't.

[-] Randomguy@lemm.ee 4 points 6 days ago

Wrong. If the devs can't communicate something without copious amounts of yellow paint, that's a failure of design, not player intelligence.

[-] Randomguy@lemm.ee 3 points 6 days ago

Not really. Yellow paint isn't a thing for shits and giggles, it's there to make the game readable.

Before yellow paint, games needed to have good art direction (instead of "realism") or good environment design to either make it clear something is meant to be interacted with or to point the player in the right direction.

Simply removing yellow paint doesn't suddenly improve art direction or environment design, it just makes the game needlessly hard to read.

[-] Randomguy@lemm.ee 3 points 3 weeks ago

More like 0 is really cold and 40 is really hot, so 20 must be perfect, which it is.

[-] Randomguy@lemm.ee 12 points 1 month ago

Imagine caring as a value, for example, my care™ about this topic is 2, whereas yours is 5.

In this interpretation, "I don't care" implies that the care™ value of the speaker is 0, by the same logic, saying "I care" implies that their care™ value is greater than 0.

With that in mind, "I could care less" implies there is a care™ value lower than the one they currently hold. Meanwhile, "I couldn't care less" implies the opposite, there is no care™ value lower, which is only true for 0 (AKA "I don't care").

[-] Randomguy@lemm.ee 17 points 1 month ago

I'm pretty sure she isn't a TERF, Caroline is a left-wing pop culture/politics streamer.

[-] Randomguy@lemm.ee 16 points 2 months ago* (last edited 2 months ago)

Wasn't that revealed to be a ripped hole in his leggings?

[-] Randomguy@lemm.ee 2 points 2 months ago

Tbf, incest is quite often the result of grooming, which brings us back to the consent issue.

[-] Randomguy@lemm.ee 5 points 2 months ago

But gen 3 is when they started getting good.

[-] Randomguy@lemm.ee 2 points 3 months ago

Do you feel the same about top down 2d? (Factorio, Stardew Valley, etc.)?

If you think about it, sidescrollers are just top down with a weird gravity.

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Randomguy

joined 4 months ago