I'm surprised that the effect of major rivers is big enough to be visible on a global map, at least in otherwise saline areas (Amazon, Mississippi, Congo?). Interestingly, the world's longest river (Nile) which drains into one of the saltiest seas (Mediterranean) doesn't register on this scale at all.
It certainly depends on the clients used, but in my experience searching for communities Lemmy-wide is as, or perhaps even more, discoverable/straightforward than looking through local communities. So most new users will hopefully find their way to other servers' communities (and I expect this UX to be reinforced by most clients where promoting decentralisation is part of their philosophy).
Of course some users will still stumble upon an inactive community first and be confused. However, I don't know if stumbling upon locked communities instead would be a big improvement (and would certainly be a detriment to the existing occasional poster who now has an additional barrier to posting).
A reference to one or more related communities in the description would be a great idea though, regardless of level of activity; it'd be a fallback for inactive communities, but also a curated way to find more places in that field.
Indeed they do; thank you very much for fixing it!
The same happens also with the first two communities of the Active User Growth category:
- !business@lemmy.world, Business, 2 →828, 333 posts (331 this week)
- antennapod@lemmy.ml, Antenna Pod, 2 →828, 333 posts (331 this week)
The stats themselves also seem to be off for both: !business@lemmy.world may have gotten so many active users but certainly not 331 weekly posts (unless they got mass deleted since). !antennapod@lemmy.ml appears to only have two posts in the whole community, so both user and post numbers are probably miscalculated.
Ich bin momentan in Griechenland und kann das nur teilweise bestätigen:
- Plastiktüten gibt es, muss man aber extra bezahlen (war vor ein paar Jahren noch umsonst). Sie sind allereings entweder recycle-bar, oder stark/mehrfach verwendbar.
- Plastikeinwegbecher z.B. für Parties findet man noch im Supermarkt, das ist aber nicht anders als in anderen europäischen Ländern. Bei Cafés wird der Kaffee meist in den gewohnten Karton-Bechern verkauft.
- Genauso mit Trinkhalmen; zum Eigengebrauch kann man sie noch in Plastik finden, bei Cafés wird allerdings meist einer aus Papier usw. benutzt. Plastikfolien sind leider noch häufig da.
- Lose Deckel kriegt man eigentlich bei neuen Produkten nirgendwo mehr. Einige Läden haben noch ältere Verpackungen auf Lager, aber die bleiben nicht lange.
All das in Athen allerdings; kann sein dass es auf den Inseln anders aussieht.
Game dev is a very varied field, there's lots of ways to get into it and there's (almost) no bad choice as long as you put effort into it. Game development includes even things like art, sound, music, writing etc. which all are exciting in their own right (and indeed, if you want to make a game by yourself you'll have the chance to dabble in all of them), but from the way you phrased your question I'm assuming that you want to focus first on the programming(/game engine) part.
For game engines, I've heard a lot of praise for Godot, both for its good design and possibilities. For a first game engine, I'd pick one that is well documented, has a strong community and a doable learning curve, I think Godot ticks all boxes. After that, you can look around to see if another engine matches your needs better, but you'll already be familiar with the basics which are transferable.
For programming, the basic skills are again transferable between different languages of the same type; any popular imperative language should do. Lua is simple and straightforward, Python probably has the most resources for beginners, C still is the basis for a lot of the systems in use and will teach you more about computer science if you feel like it, C++ is popular for bigger projects in gamedev, the list goes on. No reason to be overwhelmed by choice though; pick any of them that seems to "click" with you and if you want to switch a few months later, you'll get up to speed fast. Once you pick a language and have gone through the basics of it, a good game dev exercise I think is to try to make clones of existing small games. Games like Tic Tac Toe, Snake, Pong hold a surprising amount of challenges which will all come in handy when you'll start making your own (more complex) thing.
Personally I have more experience with programming than with game engines, but you could go with either of them and leave the other for later as needed. As long as you're motivated and put in effort, you'll get there :)
Soweit ich das verstehe, kann man mit einem Account auf Instanz A bei allen anderen Instanzen mitmachen (lesen/kommentieren) die nicht explizit blockiert sind (was sehr selten vorkommt).
Insofern ist es schon dezentralisiert. Natürlich muss die Instanz der Gemeinde auch online sein um mitzumachen, aber das ist genauso bei zentralisierten Foren wie Reddit. Der Unterschied ist dass, wenn eine Instanz offline ist/blockiert wird, man mit seinem Account immer noch mit anderen Instanzen kommunizieren kann. Das würde bei zentralisierten Seiten wie Reddit nicht funktionieren (wenn Reddit nicht erreichbar ist, sind alle Reddit-Gemeinden weg).
This is a very inaccurate map, as it lumps the actual Italian empire, protectorates and administrated regions all together as one. The map's resolution is very small so it's hard to tell, but some places are marked that were none of the above (e.g. Athens in Axis-occupued Greece).
Even worse though, this map includes regions that were never under Italian control simultaneously. Quoting from the Wikipedia image on the linked article (and which this map is an either accidental or intentional worse copy of):
Italian Colonial Empire. Every territory ever controlled by the Italian Empire as some point in time during World War II. (many of those were not under Italian control until November 1942/early 1943, and East Africa was lost before the conquest of Yugoslavia and Greece in 1941)
Indeed, you can even see French Guyana depicted on the map on the back of the Euro banknotes (usually on a map window in the lower left corner).
I'm on neither of those instances, but all four show up when I search for "patientgamers".
If memory serves, I stumbled across this community from one of my server's community highlighting bot's posts ( !trendingcommunities@feddit.nl ), it's a nice way to discover active communities I wouldn't have searched for otherwise.
So wie ich das verstehe ist der Mehrwert der durch die Influencer produziert wird "Unterhaltung" (so nebulös der Sinn des Wortes auch sein kann). Die Werbung kommt dann theoretisch obendrauf.
Bei vielen Influencern fällt allerdings das Verhältnis zwischen Unterhaltung und Werbung mager aus, diesen schmalen Grad versuchen alle zu gehen. Man kann nun mal nur so viel Unterhaltung bieten, aber mehr Werbung(=mehr Geld) kann man immer machen (solange die Kunden/follower weiter zuschalten).
Was die Qualität der gebotenen Unterhaltung angeht, ist natürlich eine weitere Diskussion wert.
Most general "must-see" places have already been mentioned, you can't go wrong with them. I would perhaps throw in Leuven as a good half/one day trip, especially if you're staying in the center of the country.
I'd suggest to also focus on distinctly Belgian food/activities, which your friend might not have in Germany: visiting a frituur, sampling the local beer/pralines, going for a bike ride, perhaps a cantus if you're up for that. These are independent of location but are all quintessentially Belgian.