any% with glitches is pretty much always a wild ride to watch.
on that note; man I need to get back on the IGN's playlist of "devs react to speedruns", most devs are such good sport when it comes to breaking their game :D
any% with glitches is pretty much always a wild ride to watch.
on that note; man I need to get back on the IGN's playlist of "devs react to speedruns", most devs are such good sport when it comes to breaking their game :D
TBF, generally speedrunners start speedrunning games because they love it to death (ie. have played it through several times already) and want to start challenging themselves in new ways.
I played the freebie version ages ago, any thoughts on if the Plus -version's content worth revisiting it? The shock value of the game is kinda one-and-done I feel.
just spitballing here, but: https://archlinux.org/packages/extra/any/geogebra/ -> requires java-runtime, so it's a java-app?
the wiki ( https://wiki.archlinux.org/title/Wayland#Java ) seems to have some leads - but my takeaway is: with gtk3 it might work but otherwise the feature doesn't exist yet, but I dunno. Only java-app I run in wayland+plasma is Netbeans and it seems to work fine as is
Part of me wants to experience the shitshow first hand, seems like an absolute riot. Realistically tho, never happening, I'll probably look up some gameplay video at some point.
weird, yesterday I couldn't get it to work with generated 4k x 4k square of just alpha, but today it does work a charm. Must have been tired and derped something fierce.
Eitherway, so far, as far as jank solutions go, it seems to be the least jank. Thanks.
So essentially what I'm doing is thumbnails for my yt-videos, the scene itself is my logo & a video episode number (geonode thing that generates number outline, etc, all I need to do is change the number in geonode settings).
Essentially:
the ground "plane" is a shadow catcher.
Then in compositor I want to add eg. game logo & some screenshot/relevant scene/background from game -> position/rotate them (separately) -> done. This is essentialy once-and-done.
Occasionally the logo and background don't play nicely, so the logo needs some dropshadow, for this I sometimes just use the logo's alpha to make a black version of it & offset it somewhat under the original logo.
(the left-corner of the first word of the logo)
And this is where the cropping issue can happen. And as stated in op, I could add padding to the image, but again extra step OR do it logos/backgrounds in gimp.. etc etc, there are out-of-blender options, easy ones. But: Ideally I'd want to automate everything for the ultralaziness. :)
edit: I did at once point add the logos as planes in the scene (as seen in the object outliner), but that was bit fiddlier than just dropping them in place in compositor, and similar "dropshadow" issue still existed, kinda. Some offset second plane does work - kinda. But logos tend to vary in size and aspect ratio, so it becomes fiddly rather quick - the compositor is easier in this case.
Grim Fandango is great, and the remaster with mouse controls is absolute peak with the added traditional mouse point&click interface. Though, mouse controls don't really work for every occasion in the game, but it's pretty minor issue overall.
Shame the remaster couldn't really clean up the cutscenes, as those are VERY crunchy with the late 90's video compression. Kinda same for the static backdrop graphics. The in-game lighting did get a lot nicer!
I've been meaning to test out https://hexagon.codes/grimhd - someone seems to be ai-upscaling the backdrops to modern resolutions & color depths, they seem very nice on the screenshots. So you know, disclaimer: haven't tried it myself, can't endorse it, and if you do: scan it for nasties first.
you might have to explain the joke a bit. I get that jokes don't get better with explaining, but... I don't get it
Eternal Darkness is one of the very few horror games I've played AND completed - well not 100%'d but played through twice, once on GC and once emulated.
The game kinda waters down the whole sanity thing as you can just magick your sanity back up. Same for health, and magick goes up by just running in a circle for a bit. So essentially you can just max all meters all the time.
Either way, it's a neat game. Even for those who are not really into horror games, as the game isn't really that spoopy - and this is coming from someone who just generally can't with horror games.
started with NES games in late 80's, so in theory I should be fine with game pads? Platformers and driving games I can generally do fine, anything else? ... heh, it's like watching parents use computers. I just can't do first/third person aiming with analog sticks or use bumpers/triggers at the same time with anything else.
Mouse and keyboard are my weapons of choice, at least with those I'm not embarrassingly bad.
edit: though, Nintendo Game Cube controller is kinda my thing, not that I've played much of NGC games or anything, but I did finish Eternal Darkness just fine (emulated, used savestates, but still), the controller just feels way more natural than modern xbox/ps controllers
I don't think you can take your 3 curved monitors in eg. trains or other travel with you. :P
I don't have steamdeck either, but seems like pretty dope portable system to me.