If you are on iOS and you uninstall then the cache is deleted. So it wasn’t a cache issue.
I remember that post you were told what was happening.
If you are on iOS and you uninstall then the cache is deleted. So it wasn’t a cache issue.
I remember that post you were told what was happening.
Why do you think it’s a cache issue?
It wouldn’t get to the full amount of storage. Full storage or cache wouldn’t make it slow as it only gets what it needs from the cache.
What exactly will having lots of empty space do for you right now ?
You don’t need to worry about it on iOS. If storage (or memory) gets low then caches will automatically be cleared.
Most operating systems work like this. There’s no point in having gigabytes of free space when it could be put to work speeding up your app.
They don’t expose the controls to the cache either. Android does but it’s in a minority.
Interesting links to Three Body Problem there.
they are still quite large in 1.32.6 and the B and I seem bigger than the icons. Sorry for being picky.
You’ll need to explain what has happened. The screenshot doesn’t seem to show much.
That makes no sense. It’s been repeatedly tried and failed for very obvious reasons.
Technically it’s very very hard unless you spend so much it’s uneconomic and takes too long to develop.
Secondly, its investors who were scammed. Yes they could have done better due diligence but they were still scammed.
As far as I know, only HDPE is suitable for vinegar. Other types of plastic react with even a weak acid causing swelling/softening.
Why does bleach come in plastic containers ? Acids on the other hand (like vinegar) come in glass containers .
Its strength was in running the same operation on large sets of data rather than general purpose computing. So specialist hardware would need to be developed for real time input and a graphical display (which would need to be able to draw the screen from the data the Cray produced. )
I think a better comparison would be a modern GPU.
A Cray 1 could do approx 160,000,000 floating point operations per second. A modern GPU can do 1,600,000,000,000 per second.