Eggyhead

joined 1 year ago
[–] Eggyhead@kbin.social 4 points 7 months ago

I was scheduled to work later than usual yesterday. Everyone forgot I was there and left. I got locked in, set off the alarm when trying to leave, and had the call the manager to come let me out.

[–] Eggyhead@kbin.social 1 points 8 months ago

I started Trails in the Sky on PSP and haven’t been able to stop playing trails games since. Not the best in the series, but definitely where you want to start.

[–] Eggyhead@kbin.social 3 points 8 months ago

Damn. I wanted this to escalate a little first.

[–] Eggyhead@kbin.social 10 points 8 months ago (5 children)

I stay largely uninvolved with social media apps outside of this fediverse project, but why is it that bytedance must divest TikTok while meta is free to keep Facebook and Instagram? Aren’t the risks to mental health and security the same?

[–] Eggyhead@kbin.social 1 points 8 months ago

I made an mbin account to jump to whenever kbin stops functioning, which has been more frequent than I had expected. Each time I end up subscribing to more and more magazines over there to reach parity with my kbin account. Mbin hasn’t been enough of a carrot on its own to make me want to switch completely, but it’s always been working fine and even slightly easier to navigate. I’ve just got this lurking hunch that kbin will eventually end up like Artemis, the way it feels ignored at times.

[–] Eggyhead@kbin.social 1 points 8 months ago

I can’t even entrust my video games to a touch screen.

[–] Eggyhead@kbin.social 2 points 8 months ago

Sony pretty much nailed it on their first try with PSVR.

[–] Eggyhead@kbin.social 1 points 8 months ago

It’s too late for Apple to close off macOS (and they’ve tried), so I think the goggles are meant to replace it altogether with an inherently closed platform. I hope Apple ends up having to open that platform up as well before it’s too late.

[–] Eggyhead@kbin.social 9 points 8 months ago

“My cat stepped on the controller, your honor. I never actually saw or agreed to those terms.”

[–] Eggyhead@kbin.social 1 points 8 months ago

CNET: this parrot says a lot of things that seem accurate! Let’s have this parrot make articles for us!

[–] Eggyhead@kbin.social 1 points 8 months ago (1 children)

Eh, I still think iPhones are pretty great and serve a purpose, but I do think apple has built their ivory tower way too high. I’m all for reining them in a bit.

[–] Eggyhead@kbin.social 14 points 8 months ago

Cue American conservative mouth-pieces growing hate-boners over VPNs in 3… 2…

 

Whoever as Square Enix decided this is how “fun” is defined needs to be firmly slapped across the face and fired.

Yes I’ve watched the YouTube videos, I know all the tricks, I’ve been at this for two nights on easy now and I still can’t even make it into the room where you need to do the banishment attack.

There is no way to grind, adjusting the difficulty makes no difference, Yuffie throws in her own direction and not the direction you aim the camera, if you continue on in the story you cannot come back, the reward is an EXP boost material which is only useful on your first play through…

This shit is NOT fun and it pisses me off.

 

I've got an RMA on my Deck over a sticky button issue, so I ordered a 1TB external drive online to back it up before wiping and sending it off.

What's the bare minimum you would recommend I back up if I just want to preserve my desktop settings, apps, and some non-steam game content (since much of that is already tied to my account)?

  1. Is it just a matter of copying folders over in desktop mode or is there an official (or recommended) backup tool I should use?
  2. Would Syncthing, which I use to transfer files normally, be a reliable method to use my Mac as a potential backup location?

Thank you for any advice.

 

I've been using kbin since the Reddit exodus and I still don't really know the path to finding my way into a specific community/magazine I've subscribed to. I usually search for the name using the search function, then hope I find a thread from there in the results where I can just click directly into it. Surely there must be a faster, easier, and more reliable way, right?

 

Excited to see what kind of mods come out for this!

 

First off, I absolutely love that microblogs are a part of my main feed now.

I do have a couple requests to consider, I apologize if this isn't the place to post such a thing.

  1. I think an option to keep microblog replies inherently collapsed would keep the feed from feeling too cluttered.
  2. Perhaps microblog posts could be colored a little differently from threads to make them more easily distinguishable at a glance?
7
submitted 10 months ago* (last edited 10 months ago) by Eggyhead@kbin.social to c/90smusic@lemmy.world
 

I can’t recall if I posted this one already. One of my favorite too fighter songs that kind of flew under the radar for a lot of people.

 

They feel really loose, rattly, and mushy. The X button gets stuck very frequently and I can't tell why. I suspect it's either that the button is hooking on the frame when fully pressed, or the membrane itself is sticky for some reason and reluctant to pop back out. The B button also makes me worry, but it hasn't gotten stuck yet.

I'm considering taking the deck apart to look at the buttons from the inside.

With that in mind:

  1. Do other people feel this way about their OLEDs? Is this an issue ore just how the deck is?
  2. If you've had this issue as well, how have you dealt with it?
  3. Are the LCD-model teardown tutorials still valid for OLED models?
  4. Do hardware mods exist on the market that might allow me to replace the current buttons with better ones, or possibly to convert to from membrane to dome switches?

Thanks to anyone willing to help.

 

PC/Linux/Steam Noob here. I just got a game from GOG and I’m seeing tutorials mention Heroic, Lutris, and Wine via ProtonUp-QT as methods to get non-Steam games installed and running on Deck. Which method would you consider the easiest and most reliable for content from GOG, Ubisoft, Epic, etc…


Follow up, here's what I did:

  1. Desktop Mode: I installed Heroic Launcher (it handily chose a location in my games folder), and added it to my steam library.
  2. Game Mode: I did the change artwork stuff for Heroic, booted it, signed in and all that jazz, then installed and launched the game (Lost Ruins).
  3. Desktop Mode: I navigated to the (Lost Ruins) game folder and found the "start.sh" file that boots the game, then added that one to steam.
  4. Game Mode: Did the change artwork stuff for the game itself, and now I can add game-specific settings for it.
  5. (Extra) I added a "Heroic Launcher" collection to store GOG & Epic content.
 

I apologize if this comes out weird, I've never crossposted from Kbin before. I hope it works.

~~Edit: It didn't. Link to the tutorial is in the title, sorry!~~
Edit 2: Maybe it did!

 

This is based off a tutorial I made for Mupen64 Plus on an Android based handheld, but since I got a steam deck, I wanted to get it working in Retroarch as well.

NOTE: This tutorial uses Retroarch installed via EmuDeck.


Step 1: Prepare the Games

First you need to change some in-game settings in both games. Specifically the control scheme and aspect ratios.

In Perfect Dark
Make your save file, then in the pause menu, scroll to Options > Video

  • Set "Ratio" to 16:9.
  • Turn on Hi-Res if you need to.
    (Back to Options) > Control
  • Set Control Style to "2.4 (Two-Handed)"
  • Reverse Pitch: [OFF]

In GoldenEye 007
(You actually need to start a mission and bring up the pause menu.)

  • In the third tab, change control style to "2.4 Goodhead"
  • In the next tab over, set Look Up/Down to "Upright"
  • Further down in the same tab, change Ratio to 16:9

Step 2: Switching to Widescreen

(This assumes you set 3D games to "4:3" from EmuDeck. I'm not sure what effect having that already set to "16:9" will have on this process. However, if it is a problem, you can probably just skip this section and go straight to the next one for controls.)

While in either game, hold the select button and press Y to bring up the in-game Retroarch menu.

Navigate to Settings > Video > Scaling.

  • Change Aspect Ratio to 16:9, or 16:10 if you want to fill in a little more screen and don't mind a little vertical stretching.

Step 3: Remap the Controls

(Don't worry about these changes. We will save them to their own profile so they won't mess with other games.)

Go to Settings > Input > RetroPad Binds > Port 2 Controls.

  • Change the Device Index to "Steam Virtual Gamepad" (Or otherwise the same controller as Port 1).

Navigate to Quick Menu > Controls > Port 1 Controls

  • Disable the R2 button by switching it to "---".
  • Disable all four Left Analog functions as well.
  • Remap all Right Analog functions from "C Button" mappings to their equivalent "Control Stick" mappings. (For example, change "Right Analog Y- (Up), Axis -3" from "C Buttons Y -" to "Control Stick Y -", then do the same for the rest.)

Exit and switch to Port 2 Controls

  • Disable L2 Button
  • Change R2 Button to "Z Trigger"
  • Disable all Right Analog functions.

Step 4: Save Your Settings

Exit Port 1 Controls and go into Manage Remap Files

  • Select "Save Remap File As" and give it a name you'll recognize. (This is to make setting up the controls in the other game faster. I chose the name "goldendark".)
  • Next, select "Save Game Remap File".

Navigate back to Quick Menu > Overrides

  • Select "Save Game Overrides"

Step 5: Setup the other game using your saved configurations.

Launch the other game & open up the Retroarch quick menu.

Navigate to Quick Menu > Controls > Manage Remap Files

  • Select "Load Remap File" and choose the one you created. (goldendark.rmp for me.)
  • Select "Save Game Remap File".

Navigate to Settings > Video > Scaling

  • Change "Aspect Ratio" to 16:9 (or 16:10).

Navigate back to Quick Menu > Overrides

  • Select "Save Game Overrides"

There you have it. Be sure to get retroachievements up and going as well, and have fun in your espionage shenanigans.

 

I got this game to play with my wife and her family. The characters are adorable, the levels are full of charm, the music is outstanding, and the platforming is really tight.

However, the multiplayer is an exercise in frustration.

  1. The camera constantly jumps ahead at minimal prompts, forsaking anyone who isn’t adept enough to get every jump as perfectly as the best player, even if that player is the kind who is inclined to wait. The camera just makes whoever it follows into an ass to the other players.
  2. Online connection options aren’t intuitive. It cannot even be disabled in the middle of a level. You have to quit, run somewhere on the map, disable it there, go back and restart the level. Contrary to the intent, it takes you completely out of the game.
  3. There is no shared progression with online friends. If a step is particularly complicated and you leave your friend behind, you don’t really have a means to “carry” them through the level or get the items for them. If they get stuck and you want to progress together, you just have to wait in the over world until they struggle it out for themselves. Otherwise hope they understand you as you try to explain what buttons they need to press, when and where. I think my wife and I spent an hour in online co-op with her parents just waiting for them to finish a challenge that her father refused to give up on. We ended up not doing anything else that night and a bit disappointed in ourselves.

I just don’t know why they needed to go with this whole ghost thing. Just let 4 of us play in the same world, the same levels, and collect the same resources. Why is that so hard?

 

Some things that are of interest to me are...

  • a screen protector
  • some kind of sleeve or a really slim case.
  • maaaaybe the dock (my friend is telling me to get one)
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