Godot has been used mainly for 2D as it didn't support 3D until fairly recently.
DankMemeMachine
I hope to see a lot of the features added to Godot that Unity refugees have been requesting and working on (because, yknow, open-source) and would expect to see at least 25% Godot 25% Unity 50% Unreal in the job market. Although honestly it is more likely that Unreal takes up a larger share of the market going forward, whereas in the past it has been like 60% Unity positions and 40% Unreal positions (due to Unity use on smaller projects, indie games, and use in the VR training industry).
"You threw the opening, mid game, and end game, shitter" - chess analysis guy
6 years of professional experience for me, only engine I've used.
I keep a multi tool in there
This shit is from June lol
No review system for games, no return policy, no community tabs or markets, no appear offline mode, they allow shitcoins and nfts on their platform, forcing their launcher onto games they own (Rocket League that launches through Epic but I bought it on Steam), collecting a metric fuckton of user data and input, and finally very close connections with Tencent. Sure i'm missing a bunch more.
Capitalism: It just works™℠®©
Social media, here we all are lmaoooo
I deleted my Blizzard account after the Hong Kong fiasco and have not found a good reason to create a new account for any of their games.
That would be awesome! Good thing it's incredibly cheap to make :).
Thank god tbh, she wouldn't retire so god did it for her