Bimfred

joined 1 year ago
[–] Bimfred@kbin.social 3 points 1 year ago (1 children)

Most likely? Nostalgia and familiarity. We'll probably never know if the decision to make it Baldur's Gate 3 was WotC/Hasbro's or Larian's.

There's precedent, though. Baldur's Gate: Dark Alliance had less of a connection to Bioware's BG than this one does.

[–] Bimfred@kbin.social 8 points 1 year ago* (last edited 1 year ago) (4 children)

And it shouldn't be. Baldur's Gate 1 and 2 are amazing games that pioneered or popularized many things we've come to expect in modern RPGs, but they're also 20+ years old. If Bioware's Baldur's Gate was released today, it wouldn't be revolutionary. It would be an excellently made throwback to how RPGs used to be.

BG3 isn't made by the same studio, let alone the same people. Their admiration of what they're building upon is clear as a sunny day, though. So let this carry on the spirit of what was and be the foundation of something new.

[–] Bimfred@kbin.social 1 points 1 year ago (2 children)

And how well do 3dsMax and Solidworks work? Cause Blender was the first modeling program I ever tried and couldn't stand the UI, so that's straight up not an option after 20 years of experience.

[–] Bimfred@kbin.social 4 points 1 year ago

Entirely reasonable. With the graphical fidelity gamers expect these days, and how much everyone hates long load times, HDDs simply do not cut it any more. The number and filesizes of all the art assets that need to be loaded is too great.

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