To be fair, half of the AAA gaming industry is all about trying to clone the latest successful game with a new coat of paint. Maybe using AI to make these clones will mean that the talented people behind the scenes are free to explore other ideas instead.
Of course in reality, it just means that the largest publishers will lay off a whole lot of people and keep churning out these uninspired games in the name of corporate profits, but it's nice to dream sometimes.
I think the major difference between the two is that in video games, the cost of the loot boxes is deliberately obfuscated through the use of whatever single-use currency the publisher has dreamed up, and made worse by the fact that the currency is only purchasable in select denominations, meaning you're always spending more than you're going to use.
You're not wrong that there are plenty of examples of physical "loot boxes" marketed at children, but at least with those you know exactly how much it costs straight up.
I wish our government would look into the actual predatory practices that these publishers are using in these games, but this is a good first step. At least the EU is looking into it.