FIFA. Every man and boy in England loves FIFA, except me. I find it totally boring and pointless.
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The game is popular but isn't universally beloved, even the fans hate it, but they got the monopoly in football games
Elden ring yawwwwn.
It's beautiful, and it seems like an interesting world, but learning exactly how to dodgerollattack for every enemy with deliberately delayed reflexes is not my kinda fun.
I'll go ahead and say this also includes all "Souls-like" games for me.
Combat seems clunky, buggy, and unnecessarily difficult. I don't have a ton of time to play games, so when I do, I want it to be relaxing.
Any first person shooter. I'm just not into something that requires that kind of reflexes and precision, especially with a first person perspective where you can be killed instantly from behind.
Hollow Knight.
I played for probably a dozen hours or so, beat a few bosses and then just hit a boss I couldn't beat. (Don't recall which.) I would get to the boss and die almost immediately. Then I'd be sent back to a far away checkpoint. I'd slog back to the boss, and die. Repeat again.
I've played plenty of games like this. I get at some level that's the point. The problem is that I wasn't enjoying the game. I wasn't making progress. Just repeating the same over and over again.
I've played and loved similar games. Super Meat Boy & Celeste? Excellent. Ori and the Blind Forest/Will of the Wisps? Top games.
By all accounts I feel like I should like Hollow Knight... but I just don't feel they got it right.
I've just never gotten into Pokemon. The games just feel like 99% grinding. I'm sure that's an incredibly unpopular opinion, but I still find them unspeakably dull.
They came from a different era. If you didn't grow up taking long road trips with a Gameboy pocket/color for your only distraction then you probably don't get the nostalgia rush that most pmon fans do.
It's weird, because Pokémon didn't invent turn-based RPG's, nor did they even invent the pocket monster genre because Dragon Warrior Monster arguably had a better game than Pokémon out around the same time - with more monsters, breeding, and a better storyline.
But Red/Blue and Gold/Silver were great games of their time. Very basic, but great, mostly because of the world built around them. If you didn't appreciate Pokémon, it's probably easy to see why you'd find it dull.
Pretty much every first party Nintendo game, especially Mario and the Zelda series. I've had some enjoyment from the 2D era Zelda games at least, but have yet to finish any of them as they just don't seem to hold my attention.
I'll reserve my judgement on the most recent Zelda game as I understand it's quite different from the classic 3D and 2D games, but I don't have any particular desire to give Nintendo money given their increasingly lawyer heavy behaviour.
Animal Crossing. I have friends who became obsessed with that game. They wouldn't stop pestering me about how much I would love it, and how I should start playing so we could trade turnips or some shit. Anyways, I bought it. What a weird thing to be obsessed with. It was boring, childish, and pointless. But it was hugely popular for a period of time.
Covid did wonders for that game. It came out right before the lockdown, and people suddenly had free time and a reason to escape to a happy place.
Helldivers, the gameplay is fun but I just can't do GaaS games. The constant "seasons" and shit requires.more attention than my actual children do.
Factorio is a total slog to me. Which is funny, because my favorite game of all time is Satisfactory.
I haven't been able to go back to Factorio after playing Satisfactory.
I never really got into the Pokémon games. Don't find turn-based combat very fun. I mean, I guess turn-based is easy and relaxing for when you just want to put your game down and take breaks.
Overwatch and Fortnite. I feel like I'm catching ADHD just playing them. Strangely Apex Legends is quite enjoyable. Though I stick to HLL and Squad for shooty mcpewpews.
Anything with that boring lazy Batman Arkham fighting system that they put in every game anymore.
It's such a shitty mechanic. I don't understand why people like it. It's just an extended QuickTime event. The same identical QuickTime event, over and over again, for fucking hours. It wasn't so bad in Arkham because the stealth was so fun that I never fought unless I had to.
But for 15 years it's infected every other goddamn game. Shadows of Mordor, Mad Max, Ghosts of Tsushima off the top of my head.
It sucks. It's awful. Harrumph.
Super Mario Brothers. The whole thing us based on ultra-precise timing, which is both miserable for me as well as inordinately stressful.
For the love of your sanity please don't go anywhere near the modern platformers like Super Meat Boy or Celeste.
Well you picked two of my favorite games there... :p
For me it's Monster Hunter. There's no appeal to me fighting endless boss fights grinding for better gear. People often compare it to Soulslikes, which I do like. But IMO Monster Hunter doesn't have the best part of Soulslikes, which is the exploration of an intricate world full of mysteries.
Gacha games, but surprisingly not for the gacha elements. FOMO events, where you either play during a limited period or miss the event and its rewards forever, killed my interest in every one I played.
The worst are the ones that put critical parts of character stories in them, then never rerun the events. Genshin and other MiHoYo games were especially bad about this (Albedo's evil twin says hello).
Any MOBA
Bioshock. I like the story and setting, but I find the actual gameplay to be boring
Some friends tried to get me into Destiny 2. It seems really pointless. I recognize the mechanics and aspects common to other games but somehow it just never clicked with me.
I put 1.2k hours into it during lockdown. Not enjoying Destiny 2 is probably the best thing that's ever happened to your wallet tbh
I tried to like FTL, I really did, but it's just too much RNG for me.
Baldurs gate 3. Just too much going on and I can't figure it out. Never passed the first board. Also elden ring can get fucked.
Minecraft and other open-ended games without much guidance toward specific goals.
While I do enjoy freely exploring a large open world I also lose track of the point of playing at all... add some quest objectives or something and it's perfect.
Most of the Soulsborne games. The only one I’ve been able to enjoy is Sekiro.
In most Soulsborne games, it seems like difficulty is artificial simply because your character is so damned clunky. I enjoyed Sekiro specifically because the character was snappy and didn’t feel like they were running through waist-deep water. If I lost a fight in Sekiro, it was never because I was animation locked or because my character was too slow; It’s because I was too slow.
The entire Final Fantasy franchise, with the exception of Dissidia. I just don't like that style of game play where you have to stop in the middle of fighting, pick what you wanna do, then watch them do it. I'm also not a fan of Pokémon for the same similar reason.
Minecraft. I just couldn't get into it and it doesn't interest me.
Elden Ring. Didn't grab me at all.
Stardew is definitely in my top 5 ever.
Witcher 3 used to be like that for me. Everyone kept telling me to do the Bloody Baron quest; did it, didn't care for it, and stopped playing the game. Four years later, I decided to give it another shot and I liked it a lot and finally understood why people like it.
Dragon Age Origins, I hate the combat and the story never grabbed me, I felt like an errand boy.
I’ve never really found turn-based games to be all that fun. A few have had a good enough story or some other mechanic to make them interesting but it’s just not really my thing, for some reason. (It’s not just a video game thing. A bunch of my friends play poker or complex board games and I’d usually rather watch than play.)
So, something like the Final Fantasy series or Pokémon games would be my answer. Everyone loves Final Fantasy and Pokémon. I’m clearly the weird one. And I probably would love them if they were more action-oriented.