this post was submitted on 06 May 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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[–] Coasting0942@reddthat.com 7 points 6 months ago

It’s not that hard to understand:

Development of games requires resources. More resources trends with better games (coin flip). If every player pays, the game development gets the best possible quality. And artists get to keep their electricity bill paid for the week.

Denuvo argues that their product guarantees the most resource extraction possible. This is debatable, and I personally lean on the side that it’s not as effective for revenue collection as advertised.

Nobody got rich being honest.

[–] RiikkaTheIcePrincess@pawb.social 6 points 6 months ago

Almost instinctively downvoted after reading what's gotta be a bot post or a bad joke. Gross.

[–] catloaf@lemm.ee 5 points 6 months ago

The great thing about the Internet is that it lets everyone spout off about things they know nothing about.

[–] PiratePanPan@lemmy.dbzer0.com 4 points 6 months ago
[–] misk@sopuli.xyz 3 points 6 months ago* (last edited 6 months ago) (3 children)

If you ride a bus without a ticket, other passengers will have to pay more because upkeep and salaries are more or less a fixed cost. That is if you can afford the ticket, it's irrelevant otherwise. Also depends on profit margins but I think it explains the point.

[–] SinAdjetivos@beehaw.org 6 points 6 months ago (1 children)

Except that's not even how most bus systems work because most of them are majority funded by taxes with fares originally meant to serve as a stopgap but then slowly converted into a profit engine (usually after privitization). Fares are a way to gatekeep a service which your taxes already pay for, which I would argue, is by itself a form of theft.

As an example check out the latest MTA report only 26% of funding comes from fares, and that ones a bit in the higher end from what I've seen (NYC public transit, picked as the example a it's recently been in the news for issues with fare evasion)

All that aside, it's also worth noting that fare increases are extremely unpopular and it's not that easy to increase them without potential serious backlash (ie the mass protests in Chile a few years back that were in part set off by the fare hikes.)

[–] misk@sopuli.xyz 2 points 6 months ago

I was merely explaining how one comes to this line of thinking which is what OP was asking about. I also mentioned some holes in this logic so I think it's clear it's not an opinion I actually hold.

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[–] whodoctor11@lemmy.ml 2 points 5 months ago* (last edited 5 months ago)

And that didn't make sense in this case, almost no one pirates games with online multiplayer, even if it has a single-player mode

CC BY-NC-SA 4.0

[–] daris@sh.itjust.works 2 points 6 months ago
[–] Worx@lemmynsfw.com -3 points 6 months ago (5 children)

In case anyone actually wants to know a couple of reasons

A) It's not fair that some people pay and some don't. (Of course it's also not fair that some can afford $70 on a video game and some struggle to buy food)

B) If everyone would pay then we'd all only have to pay $50 each, lowering the price for those that are paying $70 at the moment. (Whether developers would lower prices or just make more money is another question)

[–] Zorque@kbin.social 3 points 6 months ago

So self-delusion?

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