this post was submitted on 07 Mar 2024
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Elite Dangerous

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Type 10 AFK Build Help

I've recently tried building out and engineering a Type 10 AFK build, but I'm having issues not dying when AFK. I've stuck as many Guardian shield modules that I could fit and engineered all of my shields and boosters to have extremely high damage resistance. Yet even with 4-0-2 pips, I've died every single time (3 out of 3) I actually tried using it to AFK in Low zones with level appropriate stacked massacre missions (no skulls, Threat level 6 maximum, no optional objectives with additional enemies sent against me, constant right spin with AutoHotkey). It's pretty great otherwise at taking out small numbers of pirates in a low stress manner when played actively. I have a novice pilot flying a gimballed beam laser Gelid G.

I still run 3 additional ammo point defenses (2 on bottom, 1 on top) since I can't always find level appropriate transportation missions to fill my cargo hold, so it's easier just to grab some goods as bait from any station.

I run these missions out of the four stations in Gliese 868 all to LP 932-12, and hang out at the Low risk site on the ring of planet LP 932-12 B 5, report crimes against me off, staying 6-11 km away from the center point. Only had one instance where my ship inadvertently hit a system authority vessel and got the smackdown and subsequent fine (pirate still made a killing blow).

Yes, I know AFK play is terrible to some people and that I should be actively playing the game. But I have limited time due to family commitments and want to save up for a Fleet Carrier. Please spare flaming me out for this, I don't need a guilt trip here.

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[–] NedMc@infosec.pub 4 points 8 months ago

Are you still getting killed after the latest update? The patch notes claim to have fixed the over-exuberant (aka unprovoked, murdering) security forces attacking you on sight. I believe this has caused AFK T10 deaths previously.

[–] INeedMana@lemmy.world 3 points 8 months ago* (last edited 8 months ago) (1 children)

My only idea is: what do you have the SLF set to? Maybe they're too eager on drawing heat your way? I think they should be on "defend", so they only start shooting when the pirate starts shooting

But I've never gotten around to putting together an afk build, I'm not an expert

EDIT: What's your power management? With that amount of boosters and reinfs, the shield will take a long time to come back online. And you have nothing to protect your powerplant. Maybe your pp gets shot out before the shield pops back. Then the power output gets limited and you're going out of power to get the shield back on

[–] Gork@lemm.ee 3 points 8 months ago (1 children)

SLF set to defend. I didn't think about my power plant being vulnerable enough to get power locked, but that might be what's causing it.

[–] Donnywholovedbowling@lemmy.world 1 points 6 months ago

I know this is an old post, but if you open your player logs you can track events and see what killed you. I wrote a script to tell me when my fighter died via a push notification and it's great