Funny, because Justin Roiland's involvement is why I wouldn't pay for it.
Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
Is there more he did than the charges that were dropped due to lack of evidence?
Huh. I played the Game Pass version on my RTX 3070 a few months ago, and had no issues whatsoever. I probably spent 30 seconds in the video settings & said, "yup, that sounds about right".
Then I played the game. I never had a fps number on my screen at any point, but it felt like 60fps. 🤷♂️
The game has that unavoidable UE4 traversal stutter, but that’s the only real performance issue I ran into.
Unreal traversal stutter? I've never seen a stutter on movement in unreal that was caused by the engine.
It happens when crossing boundaries that trigger loading new areas in large open maps.
UE5 supposedly fixes this, and it’s one of the big reasons Coffee Stain upgraded Satisfactory to it.
Hmm, I suspect that's due to people using origin shifting incorrectly or perhaps the world composition system trying to load too much at once (you can stream things much better with World Partition which is new to UE5.) Overall I worked on Squad for 2 years and we didn't have those sorts of issues pop up on our 16km maps. Then went on to work on a 32 KM map with world composition in VR for 3 years and we would have seen it there if it happened. (jitter is a VR killer.)
I don't know what the Satisfactory folks are doing (I worked with them for a bit on their EOS OSS implementation) but I suspect it wasn't purely on just the base unreal travel and world composition. It was probably an added complication like random generation. I could see that data being sent and processed (either spawned or generated via a replicated seed) is what caused the hitch. Maybe world partition has better randomization support? I've not looked into it.
Either way, from my experience, it's not an issue in every Unreal game. It doesn't seem to be an issue with the core Character Movement Component in Unreal alone which is what it sounded like at first.
Same here with my 2080ti. 🤷♂️
Not for $60
I've been playing it quite a bit on the Deck, and it's running fine. I left the settings on default, except for upscaling, where I enabled XeSS, which makes some things much more beautiful, for instance fur.
With XeSS enabled, I had to set display refresh rate to 40 Hz though.
This game made me weirdly motion sick. I don’t generally get motion sick in real life and the only time I’ve experienced in games is VR.
I played it on Gamepass on Xbox when it came out and had no issues.
This is one of the main reasons I prefer playing on console these days. Generally speaking, bugs on console will also be on PC but bugs on PC won't always be on console. Yes, the performance ceiling is lower on console, but some of us aren't looking for ultimate performance, just a fun time gaming without bugs.
High on life's writing is lazy, barely written, shitty improv humour. I literally cannot understand how people can stomach it. Every character is written with practially the same kind of voice and tone and overuse of swear words to be funny instead of anything clever. Why do people recommend this?
This comes from someone who enjoys a lot of the humour in R&M.