Swamp planet mud hut (it's a single-piece storm shelter you can work into some interesting builds), armored set and whatever helmets looked cool, then all the other building stuff because there's no such thing as too many options. Jetpack and ship trails are cool but each expedition introduced new ones that I've liked more.
No Man's Sky
Welcome to No Man's Sky! This is a general community to discuss and share content about the retro-scifi space exploration game No Man's Sky.
Related Communities
There are a few different eggs, maybe see if anyone in the community can gift you them to save you spending quicksilver on those.
I'm away from my pc for a couple of weeks so can't help atm, but can get anything that's transferrable when I'm back (I don't like grinding so tweaked how much QS my save has)
Given that I'm on a Nintendo Switch I don't think I can get any gifts from other players. I may be wrong about that, I didn't even know Switch players could finally get Nexus missions until I started playing again a couple weeks ago. Still, I think it speaks well of the game, and the community of players it has attracted that a lot of the tips & tricks I see around include something like "hang around on the space anomaly to get generous gifts from other players".
More eggs though, that'd be your recommendation on something worth saving up for and spending that quicksilver on?
Wow, didn't realise you couldn't swap between platforms, I have been seeing the occasional error message recently when trying to gift 'teleport status incompatible' so I wonder if that's why?
I think all the other platforms can cross-play. On Switch though I'm limited to seeing other players bases, beacons, and com stations. It's still the same in-game world, just depopulated. So Like I can see traveler so and so left a com station at the galaxy core portal in whatever galaxy, or a beacon marking where a sentinel pillar is or something, which is kind of cool. I really enjoyed seeing how many people passed through this or that galaxy when I was on my way to Olonerovo. It was weird though 'cause all the early galaxies had dozens and dozens of com stations but farther on it might be only 10 here, and then the next galaxy would have like 30.
It's all got a very 28 Days Later (the zombie movie) vibe where he's walking through London and doesn't see any people. There's no (I think they're called) settlements(?) either, and there's base complexity limits (but you can turn those off) so I think that setting is more for stability reasons. Featured bases still show up and I can look at what other folks have built, but that just makes me mildly depressed about my lack of unique design when I do build something.
I know I'm missing out on a lot of stuff playing on Switch, I just like having it portable, and not being tied to my computer or console. I guess I could get a Steam Deck, though I hear the battery on life for the game is less than half what I get out of the Switch. Definite trade offs on the platform, but I never could get into MMO's so I feel like I've got enough to have fun without all the competition that (I think?) comes along with robust multiplayer. Oh, and I do see like an XBox controller icon by some peoples bases and I think that means they're on console as opposed to PC?
Wow, that's really interesting. I've played on PS4 but for the last few years, exclusively on PC so had no idea how different the experience is for other consoles. "28 days later vibe" I totally get that! It's been so many years playing this amazing game and I'm still not sure if I love or loathe that, it does often feel a bit spooky to stumble across a random player base on a random planet when it happens.
I wish they'd open up the building more. Like you, most of my efforts simply have four walls and a roof haha (though I did make a really cool base around some natural ring-shaped formations on an Expedition planet). Not sure if you've looked into glitch building (or if it's even possible on switch), but there are ways to 'hack' the build menu and create weirder / more interesting things. I don't have the patience for that though... it would be awesome if HG could find a way to create the 'hacks' as actual build tools, we'd get much more creative builds from more people I bet.
Hah, I've never gotten a bobblehead because I always use external ship view. I was today years old when I learned that they had a mechanical benefit.
I spend my quicksilver on building parts. I've gotten the few cosmetics for my traveler and ship that I need, but I really like having artwork on my base walls, so I buy all the posters.
I have some posters, but I've never put any up. Is there a trick to it? Like they don't seem to snap into place like a wall or floor does. Got any pointers?
Mostly just: target walls. I often then put a florescent tube light -- scaled down and rotated on the long axis -- right above the poster to give it a gallery-like lighting effect.
Sometimes, depending on wall-building wonkiness, certain posters will clip through. Best thing I can suggest then is to put two flat-panels on the wall, overlapping and scaled down to just larger than you want your poster to be, then put the poster on top of those. Gives a nice "frame" effect. Buuuuuut that can be wonky too, and some posters will sometimes clip through the flat panels, for Reasons known only to HG.
Alternately, sometimes you can put a second poster on top of where the clipped one went, and that will stack enough that the second one sits "one top" of the wall.