A rhythm game with supply chain management would be bomb. Different rhythms at different parts of the line generate different products, and accuracy can control the purity of the final product. The levels could end up making a whole song, and eventually you can get steam engines and digital things to add different sounds. Ooo, and make the savegames MIDI files.
Guess I'm a six foot tall dwarf. Well, I do have over 1600 hours on Factorio, which is pretty dwarfish