this post was submitted on 13 Nov 2023
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Title.

Been trying to google but came up with nothing. Has there been any word on tearing support?

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[–] proton_lynx@lemmy.world 4 points 1 year ago (1 children)

That's actually a good question. I was wondering if there is a DE implementing the tearing protocol already. Does anybody know about this?

[–] Jontique@lemmy.world 4 points 1 year ago (1 children)

it works on KDE Plasma, you just have to enable it in the settings.

[–] proton_lynx@lemmy.world 1 points 1 year ago

Thanks for the info! I'm already using KDE but on X11. I might test Wayland later.

[–] cerement@slrpnk.net 2 points 1 year ago* (last edited 1 year ago) (1 children)

(sounds like you’re referring to something completely different – most graphics are trying to avoid screen tearing …)

[–] Jontique@lemmy.world 4 points 1 year ago* (last edited 1 year ago) (1 children)

No. I mean allowing screen tearing or disabling vertical sync. It adds input delay which makes competitive shooters feel unresponsive and thus making aiming difficult. For example on GNOME Wayland shooters feel significantly worse than on X11/KDE on Wayland (with tearing allowed)

https://wayland.app/protocols/tearing-control-v1

[–] Delta_44@lemmy.world 4 points 1 year ago

May I introduce you to triple-buffering vsync? It's what wayland uses and I didn't see any latency.

I have a 120Hz screen and the latency isn't there even if I cap the framerate at 60FPS, which X11 has, a lot...

[–] Jontique@lemmy.world 1 points 10 months ago

I got a reply to this one, for anyone else wondering:

"Yes, it is on the TODO list and we will eventually support it. But it's not a very high priority."

https://github.com/pop-os/cosmic-comp/issues/248