It will, for sure. The effort required to port the games is going down significantly with this, so there’s only upsides for developers and publishers.
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I suppose doom works on a fridge so why not port things to unintended hardware.
Well the thing is my iPad has the same hardware as a mac. It’s mostly just a different chassis.
It will all depend on the game, and if the developer has the will to port it to a different apple operating system. In theory, a game that runs well on the equivilant macbook Air, could potentially play decently on IPad, provided the themals can be kept under control.
Though, unfortunately the porting toolkit isnt a one and done thing. Its a toolkit, it provides tools that lubricate the transition to apple silicon. It also provides a pretty rough translation layer that allows developers to get a taste of the potential performance on the silicon, however the layer isnt perfect, and isn't really designed for production use.
That being said, the toolkit has tools to convert shaders over to Metal automagially, and if the developer chose to use a rendering or input framework, it will make the transition very easy indeed.
I have never even thought of that being a possibility but it totally is.
Hello Lemmy. This is my very first post. Nice place!
Concerning the subject of this post, I'm not sure to understand the question.
If the question is "Are we going to see an iPad version of Game Porting ToolKit?" the answer is unfortunately no, since it is a developer only tool, not meant to be used by users for gaming.
But regarding the fact that the upcoming VisionPro is natively compatible with any iPhone and iPad app/game, and share the same M2 chip I wouldn't be surprised if we see some big games coming to the iPad.
Now, as for Elden Ring specifically, there's no way to be sure of that, nor indication that we should have hope for it to happen