this post was submitted on 29 Oct 2023
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Nowadays, the absolute vast majority of games that I play are shit tbh.

This is why I pirate games first to try them out. I wanna be very clear that if I think a game is good I buy it, no questions asked.

However, since most games don't have demos or trials, I don't want to feel like I've wasted money so I look to piracy so that I can try them out before making a purchase.

AITAH?

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[–] Lettuceeatlettuce@lemmy.ml 54 points 1 year ago (21 children)

No. Intellectual property is not real, so nothing is being stolen by you.

If it's a small developer, and you like the game, make sure to support them if you can. If it's a mega studio, don't feel bad about not paying anything.

That's my personal policy at least.

[–] Eheran@lemmy.world 15 points 1 year ago (2 children)

Intellectual property is not real?

So unless I make something physical I am not making anything real? So all my work up to the point of a plant being actually built is not real?

Doing anything on a PC or smartphone is not real.

Inventing a train of thought that cures every known desease and mental illness is simply not real - because you can't touch it. This is the equivalent of dark ages church logic.

[–] ayaya@lemdro.id 24 points 1 year ago (4 children)

You are being intentionally obtuse. It's not that the thing itself literally does not exist at all, it's that the ownership of ideas is not real. When you steal a physical item the original owner is deprived of that item. When you copy an idea the original "owner" still has access to it.

[–] Unanimous_anonymous@lemmy.ml 6 points 1 year ago (1 children)

I find it funny you're calling him intentionally obtuse right after you seem to just simplify theivery at whether something physical is stolen. If you're basing it off of something being stolen or not, IP is used to protect the realized gains off of an idea. Yeah you aren't stealing a physical something, but you are robbing the creator of what the item is valued at. It is exactly the issue that you can't own an idea that IP is usually heavily protected. Ironically, the intention is to help new ideas(and their profiting worth) from being stolen by someone (or something ie Coporations) with better means to distribute and profit off of the idea. Otherwise, why wouldn't I just get a copy of a game, underpriced it, and sell it as cheap as I wanted? I've put no thought or labor into actualized the idea, so I have no reason to price it beyond my initial investment. It why when someone (or something) sells full rights to their IP, it can be worth millions. They don't care about the idea. They care about what the idea can provide in the future.

To draw a parallel, saying IP isn't real is like saying currency has no worth. On the surface, duh of course currency isn't actually worth anything. It's not like people can (practically) eat a dollar or make shoes out of a dollar, but we've (generally) collectively decided it's worth something. It instils confidence that when I walk into a store, my currency has a conversion rate of so many dollars per good. If thousands of people added millions of dollars into their bank accounts by just "copying" the electronic money, no one has lost money, but the value of the currency is deflated by those actions because there's nothing stopping everyone from from just adding millions to their accounts. The confidence that people will be harshly dealt with for deflating the currency like that is one of the innate things that gives currencies (and IP's) their value. Handwaving it away by saying it isn't actually real is also just being obtuse.

[–] ayaya@lemdro.id 4 points 1 year ago* (last edited 1 year ago) (5 children)

you are robbing the creator of what the item is valued at

If I value the item at $0 then I have robbed them of $0.

why wouldn't I just get a copy of a game, underpriced it, and sell it as cheap as I wanted?

We already do that. It is called piracy. We take it and sell it for as cheap as we want ($0).

the value of the currency is deflated by those actions because there's nothing stopping everyone from from just adding millions to their accounts

I don't care if the value of IP is deflated. I already believe it to be zero so that doesn't change anything. Ideas should be free to be shared.

And before you say something like, "then nothing new will ever get made" just remember you are on Lemmy. The developers make it because they want to, not because of the money. People can still make things without profit incentive. In fact I think the world would be a much better place if we had less creations focused on making money and were left with only creators who are driven by passion rather than profit.

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[–] Lettuceeatlettuce@lemmy.ml 4 points 1 year ago (2 children)

The results of your ideas are real, the outcomes and impacts are real. The mental labor you do is valuable, but none of it is "property."

If your thoughts and ideas and concepts are property that can be stolen, then please explain how you can be deprived of them.

Thinking hard about something is labor, but it's not property, it can't possibly be property, because it lacks all of the aspects typically required to define property.

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[–] esc27@lemmy.world 12 points 1 year ago* (last edited 1 year ago) (2 children)

I used to think this way, then I realized physical property is not real either. Both are defined by the state, recorded on paper somewhere, and protected by force.

Just because you can actually physically go to my property does not change the fact that it is only my property because I have a deed.

I'm still not sure how to feel about IP but I'm less dismissive of it for now.

[–] LadyLikesSpiders@lemmy.ml 4 points 1 year ago

Let's word it differently then. Physical property is literally real, like, you can go to it. IPs are not a resource. The game devs do not run out of copies of a game because OP pirated them. They remain at an infinite supply. If someone breaks into your house and makes off with your microwave, you are now short a microwave; If you pirate software, the developer is not short in any stock of software

[–] Lettuceeatlettuce@lemmy.ml 3 points 1 year ago (1 children)

Possession of property isn't the same as property itself. Although I agree with you that I am sceptical of property in general, at least physical property makes some sense when defined. Intellectual property just makes absolutely no sense.

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[–] lvxferre@lemmy.ml 46 points 1 year ago (2 children)

For the people discussing here: remember that the morality of an act depends on the act itself, the context where it happens, and the moral premises. It does not depend on how you phrase or label the act.

With that in mind: since I define arseholery as "actions or behaviour that cause more harm to someone else than they benefit the agent", and there's practically no harm being caused by OP's actions, I do not think that OP is being an arsehole.

[–] bionicjoey@lemmy.ca 12 points 1 year ago

It's a victimless "crime". Especially since OP is saying they will go on to buy games they like.

[–] 0485919158191@lemmy.world 3 points 1 year ago

Good point!

[–] DreamySweet@lemmy.sdf.org 36 points 1 year ago (8 children)

No. Demos are rare and games are expensive.

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[–] PerogiBoi@lemmy.ca 26 points 1 year ago (1 children)

Nope. What you’ve highlighted is the need for more game devs to create free demos so people can try the games before they buy them.

If you download a game, find you really like it, and then buy it, you’re not harming anyone nor are you withholding funds from artists.

[–] themeatbridge@lemmy.world 9 points 1 year ago (1 children)

Does anyone else remember bringing home free trials on floppy disks? Like you get the first level of Wolfenstein or Commander Keen and you just play that over and over because you don't have any money.

[–] PerogiBoi@lemmy.ca 5 points 1 year ago (1 children)

A bit before my manufacture date but as a kid there used to be CD ROMs in cereal boxes which had games like Tonka, Hot Wheels, Timon and Pumba, Rainbow Fish, etc. Those were hype.

[–] Pheonixdown@lemm.ee 3 points 1 year ago

Chex Quest was straight gasoline.

[–] treesquid@lemmy.world 24 points 1 year ago* (last edited 1 year ago) (1 children)

No, not at all. Games used to have demos and trial versions, like basically all games, but game studios used to have to actually finish making a game before they shipped it. Trying before you bought was the business model of the whole industry. Now so many games are shipped in such bad condition they wouldn't dare let you try it first. Trying before you buy is just prudent, as long as you actually buy the ones you like enough to play through.

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[–] Rynelan@feddit.nl 21 points 1 year ago (2 children)

I pirated more in the past than I do now. Big difference is that I can now afford it to pay for games.

Currently I'm more a retro games pirate. Older games are pretty much harmless to pirate.

You pirate with the intention to buy. IMO you're one of the best possible pirates. A lot of people might never purchase a game unless it's really necessary for online play or something.

[–] 0485919158191@lemmy.world 6 points 1 year ago* (last edited 1 year ago) (3 children)

I love supporting good games and awesome studios. What I don't like it getting screwed because screenshots and trailers look cool and they game turn out to be shit and still cost me $50.

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[–] sep@lemmy.world 21 points 1 year ago (1 children)

Used to do that for decades. Nowadays with steam i just return the game.

[–] 0485919158191@lemmy.world 8 points 1 year ago (3 children)

I don't trust the refund policy. If they have a so called refund policy why not force every published to add a 1-2 hour free trial instead? We should be able to try games and evaluate before the money leaves our pockets.

[–] erwan@lemmy.ml 4 points 1 year ago

Because the "default path" is different, a free trial would have way less conversion than the current system.

With a free trial you have to take an action to buy it. With a refund you have to take an action to be refunded.

Or they could do it like SaaS, where you're automatically charged at the end of the trial unless you decide to cancel before... But that's a bit convoluted and it wouldn't bring much compared to the current system.

Personally unless it's a dirt cheap game I do enough research before buying and I rarely have to refund. But I definitely refund if the game is not at the level of quality that I expected.

[–] RogueBanana@lemmy.zip 4 points 1 year ago* (last edited 1 year ago) (2 children)

Try it, steam makes it so easy to refund stuff assuming you played less than couple hours and bought it fairly recently. And forcing companies to make trials isn't as easy as you think. Some indie games still have trial versions but those are pretty much impossible to find in AAA titles as they obviously want people to just buy them and play past the return window.

Edit: Also on your post, who cares? Lot of companies certainly don't have morals and do whatever they can to milk their users. If you don't wanna pay for it then don't, its better than not playing anyway. Buy something if you can afford to and wanna support the studio, especially indie studios who rely on that income to produce more games and the money actually go to the people who deserve it. I personally just grab a bunch of stuff on sale and play one when I feel like it, although a lot of them remains untouched to this date.

Tldr: don't overthink it, do whatever works for you

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[–] Thermal_shocked@lemmy.world 15 points 1 year ago* (last edited 1 year ago) (2 children)

Nope. Ive been burned on several games (back 4 blood anyone?) And tired of losing. Maybe the game isn't for me, maybe it won't run on my system. I have several games I bought after trying them from torrents: rimworld, farcey series, fallout 4 (love/own 3 and NV, needed to test 4). Several games that I really like I've bought a second copy for a shared account so my kid can play them also.

Nothing wrong with trying before you buy in my opinion. My library is full of games I r never installed. :(

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[–] MolochAlter@lemmy.world 12 points 1 year ago

Nah that's essentially the same as buying and refunding. If you can't afford a purchase it's perfectly fine.

[–] quams69@lemmy.world 9 points 1 year ago
[–] penquin@lemmy.kde.social 8 points 1 year ago* (last edited 1 year ago) (4 children)

Genuine question, is enaulating older systems, with ROMs/ISOs you get off the Internet, considered piracy? No current systems, only older ones. Newest one is PS3. Is this piracy?

Edit: ok, thank you, everyone. I emulate very old games because it's a nostalgia thing. Games I played when I was very young and I wanted to play them again. I don't emulate anything new as I have a huge collection of physical copies of games I played on newer systems like the PS4.

[–] IndiBrony@lemmy.world 8 points 1 year ago

It is supposed to be, technically. IIRC, you're supposed to copy your own stuff - such as BIOS and ISOs - rather than download others, which is why things like PCSX2 doesn't natively come with a BIOS.

[–] ahornsirup@sopuli.xyz 7 points 1 year ago

Technically yes. But if the games are no longer even being sold I'd argue that it's perfectly fine to do it anyway.

[–] DrJenkem@lemmy.blugatch.tube 6 points 1 year ago

Yes it's piracy. And it's likely illegal depending on your country. But I don't think it's unethical.

[–] 0485919158191@lemmy.world 3 points 1 year ago

I personally don't think so. You're free to do what ever you want with any system that is obsolete and not supported.

[–] Scrof@sopuli.xyz 7 points 1 year ago (3 children)

If there is no demo that's on the devs. Also you could just refund on Steam, that's what I do, can't be arsed to download the game twice really. If it's good it stays, if not down it goes.

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[–] Annoyed_Crabby@monyet.cc 7 points 1 year ago (2 children)

I'm the firm believer of piracy is a service issue. Lot of time that piracy is rampant, it's almost always due to accessibility issue, mainly cost in country with weaker currency. A $60 game will cost me about 15 days of food, that's inaccessible for a lot of people in my country and frankly hard to justify, and if there's not even an option for localisation of the price, whether people pirate or not, they basically leaving money on the table.

Steam used to be cool because everyone follow the sane pricing suggestion, but nowadays publisher decided to earn less money by charging more for their mediocre game, and then blame piracy for the lackluster earning.

I don't pirate myself, i have very less time to game nowadays, but i don't think piracy is an ass move, especially when cracked version run better than paid version due to stupid drm.

[–] Katana314@lemmy.world 3 points 1 year ago

They’re often forced to equalize global prices because of sites like G2A. Even if they want to sell a game for the price of a Zimbabwean loaf of bread, G2A picks up a thousand copies of that and resells them in America, driving the global revenue down.

So, now no one in Zimbabwe gets cheap local prices because there’s no such thing as a “local” price. And the defenders of G2A use their own mental gymnastics to justify it.

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[–] thefartographer@lemm.ee 5 points 1 year ago (2 children)

Is it a small studio or a place that encourages unionization and pays creators for their creation? Then not really, cuz you still paid for it in the end.

Is it a shit studio with shit ethics? Then yes. Stop giving monsters financial approval.

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[–] alansuspect@aussie.zone 4 points 1 year ago

I used to love getting floppy disks on the front of magazines 💾

[–] Steinsprut@szmer.info 3 points 1 year ago
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