this post was submitted on 18 Jun 2023
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There are games with resal time and tile-based movement (Age of Empires 1, Warcraft 1), but all those I remember are not single character (à la roguelike).

Do you know any game in which you control a single character that has real-time and tile-based movement?

EDIT: I found one example: Real Time Chess https://www.kfchess.com/

Thanks!

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[–] dominoko@kbin.social 7 points 1 year ago (2 children)

There's Legend of Grimrock. It's real time, tile based first person dungeon crawler. You have a party of four though, crammed into one tile.

[–] falsem@kbin.social 1 points 1 year ago

And many genes from the 80s and 90s that it's modeled after. Main one that comes to mind is Stonekeep

[–] Crul@kbin.social 1 points 1 year ago (1 children)

Indeed, it fits the definition.

Thanks!

[–] dominoko@kbin.social 3 points 1 year ago

Both it and its sequel are good games

[–] Pegatron@kbin.social 2 points 1 year ago (1 children)
[–] Crul@kbin.social 1 points 1 year ago

Hehe, true. And technically some / most of the old game & watch handheld games.

[–] ryven@lemmy.dbzer0.com 2 points 1 year ago (1 children)

Cataclysm: Dark Days Ahead has an optional semi-realtime mode where enemies take a turn every few seconds if you do nothing, but I believe taking your own turns advances the turn count as usual, so it is really just a sort of (very short) turn timer.

[–] Crul@kbin.social 1 points 1 year ago

Good one, I forgot about that mode in CDDA!

[–] Spectator@lemmy.world 2 points 1 year ago (1 children)

Never tried DnD - but is it tile-based? If so, Baldur’s Gate and related games might count.

[–] Crul@kbin.social 1 points 1 year ago

As with Shadow Tactics, it may be tile based, but in that case it tries to disguish itself as a more granular-movement system. The tiles are not visible.

Thanks for the suggestion!

[–] pxlprsnatr@kbin.social 1 points 1 year ago (1 children)

So something like Disgaea, maybe?

[–] Rain@lm.melonbread.dev 1 points 1 year ago (4 children)

They mentioned real-time movement. Disgaea is turn based last I checked. Though I can't imagine a game that uses real-time movement and that is also gird based as they kinda go against each other design wise.

[–] conciselyverbose@kbin.social 3 points 1 year ago (1 children)
[–] Crul@kbin.social 2 points 1 year ago (1 children)
[–] conciselyverbose@kbin.social 2 points 1 year ago (1 children)

I haven't played it. It intrigues me, but it hasn't been enough to pull the trigger yet.

There's also stuff like crypt of the necrodancer which is tries to combine turn based mechanics with rhythm based input I couldn't get into, and crown trick where it's turn based but everything moves when you do so you can play it like real time. I could see those being what he was thinking of.

[–] Crul@kbin.social 2 points 1 year ago* (last edited 1 year ago) (1 children)

it's turn based but everything moves when you do

That sounds like the game that made me ask this question. I saw it in a talk from the developer (GDC or something like that)... I don't remember the name :/.

Thanks for the suggestions.

[–] conciselyverbose@kbin.social 1 points 1 year ago

Oh, didn't realize you were OP. It doesn't indicate it, at least on kbin.

I'm not sure if necrodancer meets your criteria because I just couldn't get past the start. Crown trick is rogue lite though, so doesn't fit. There are other dungeon crawlers like vaporum out there, though I haven't ever taken the step to playing any of them to remember what they are.

[–] Woggie@kbin.social 2 points 1 year ago (1 children)

Maybe they mean ‘isometric’?

OP, maybe check the Shadow Tactics games? They might be what you’re looking for. You control up to 3 characters on a mission but you can only ever control one of them at a time, technically.

[–] Crul@kbin.social 1 points 1 year ago

I did a quick search and found this video, it may be tile based, but in that case it tries to disguish itself as a more granular-movement system. The tiles are not visible.

For an example of the mechanic, see the EDIT on the post: Real Time Chess https://www.kfchess.com/

Thanks

[–] pxlprsnatr@kbin.social 1 points 1 year ago

Wait, I might just be thinking of the Ultimate Unlosing Ranger. Tho I suppose it's turn-based in the sense that your actions all come from a pool, but iirc it's more similar to Crypt of the Necrodancer or the Pokémon Mystery Dungeon games.

[–] Crul@kbin.social 1 points 1 year ago

I can't imagine a game that uses real-time movement and that is also gird based as they kinda go against each other design wise.

I agree that they seem contradictory, but they are not technically exclusive. See Real Time Chess: https://www.kfchess.com/

[–] bromic@kbin.social 1 points 1 year ago

Crypt of the Necrodancer and its spinoffs are great single character games if you don't mind rhythm games

[–] sharkfeek@kbin.social 1 points 1 year ago (1 children)

Have you heard of Tangledeep? Might be up your alley. The enemies move when you move.

[–] Crul@kbin.social 2 points 1 year ago

Another one with the mechanic mentioned here. I saw a talk about a game with that main mechanic, which is what inspired this post, but I cannot remember which game was :/.

Thanks for the suggestion.

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