this post was submitted on 15 Jul 2023
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[–] Daefsdeda@sh.itjust.works 23 points 1 year ago

And there it is. Had such hopes for this one

[–] ArchmageAzor@lemmy.world 18 points 1 year ago

Looks like Payday 2 is gonna become one of those classics that always remain relevant and unofficially supported with community-made patches and updates well into the future.

[–] Spaceinv8er@sh.itjust.works 12 points 1 year ago

Aww man... I loved PayDay 2 and was stoked for the 3rd, but now I don't have much desire to get it...

[–] yuri@sh.itjust.works 10 points 1 year ago (1 children)

who the fuck even wants cross play this badly? minecraft bedrock exists seemingly solely for cross play , and anytime i play minecraft with someone they specifically want to play java. i’m convinced the largest market share of cross play users is young folks with no real control over what play they play on.

[–] Lojcs@lemm.ee 4 points 1 year ago (2 children)

What does cross play have to do with this?

[–] sugar_in_your_tea@sh.itjust.works 4 points 1 year ago (1 children)

That's the excuse those companies give for it. There's nothing stopping someone like Microsoft from making "Bedrock" and "Java" Minecraft versions play together. Just establish an API and make separate clients if needed.

[–] Lojcs@lemm.ee 2 points 1 year ago (1 children)

Bedrock and java have different behaviors in many things. Not to mention different mod scenes. Those two are very much different games imo.

But still I don't see what that has to do with always online. Crossplay doesn't need you to be always online

[–] sugar_in_your_tea@sh.itjust.works 4 points 1 year ago* (last edited 1 year ago)

And those separate behaviors would be minimized if they supported cross play between Java and Bedrock.

As for cross play and always online, you're absolutely right that it doesn't require it, but it makes things a little simpler. If a game requires you to login with the server on startup, that check only has to happen once, instead of happening when you engage with the multiplayer mode. It also makes it so the game can integrate social aspects pretty easily (friend X is online, do you want to play together?).

So if a game offers multiplayer as it's intended main gameplay, then it can make sense to require always online.

That said, I still hate it. I would prefer companies be forced to support offline play if they offer a significant single player experience. I know it's something I consider when buying a game (I play with my Steam Deck offline quite frequently), and ideally game stores would have similar requirements as well.

[–] ValiantHobo@discuss.tchncs.de 7 points 1 year ago

Wow. So, so dissapointing. Until they walk this back I can't buy this game.

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