Drunken Master Monk: Ok now my turn
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One of my favorite characters in anime.
Not good ol' Saitama?
Unfortunately you can't play Saitama in D&D because that level of commitment to exercise is literally impossible.
Fighter: when you absolutely refuse to choose between almost childishly simple and OP to the point of making the gods themselves uneasy 😂
"What do you think you're doing?!"
"Uh... Fighting?"
So if we calculate them with a greatsword, that would mean they do 36xd6+90 damage or 216 damage on average.
Or less than a lvl3 Fireball that hits 8 creatures, lol.
And if you can hit 8 creatures with a single fireball, then everyone involved is getting exactly what they deserve.
Now see what a wizard has to do to do all that to a single target.
Katherine's Unfailing Missiles.
Level 9 spell. [Wiz]
Components: S,V
Casting time: Instantaneous
Range: Medium (up to 200')
This spell functions as Magic Missile, but the caster gets 3 "lances" they can cast at a single target or up to 3 targets in a 30° cone. There is no saving throw. If the target is visible to the caster they are hit. Each lance does 17d6+1 points of damage evenly divided between Force damage, and Sonic Damage. (This will hit anything with at least half damage, as it's basically impossible to be immune to both at the same time)
This is the first 9th level spell that I created
The fiend in front of you doesn't care at all about the 30 manes you killed with your fireball, and it'll now eat your wizard.
You forget savage attacker which rolls twice and picks the highest roll for each attack. All fighters pick savage attacker.
Edit: Oh nevermind I looked it up and it looks like I completed Baldur's Gate 3 as a fighter and never realized that feat only does that once per turn lol
That's assuming all attacks hit. Typically you'll hit 65% of attacks against level-appropriate monsters, but you also have to factor the 5% crit chance. So the average damage is 153. Which has a good chance of killing any single target unless it's a boss.
So in game does this just look like the fighter is attacking ultra fast in a single turn?
Yep. RAW that all happened in the span of 6 seconds.
Which drives home the point that fighters aren't limited by the normal rules of reality.
High level characters are on the path to becoming demigods. That's just an underlying assumption of the mechanics.
Which is why, so far, boulders gate has a cap of level 12
Boulders gate tree
The sibling of Baldur's gate 2 who ran away to join a hippie commune.
*Boulders Gait Tree
Yep, the story would be too epic if we get into level 20 cap. The Pathfinder CRPG games go up to level 20 and at the endgame you're practically fighting one of the pantheons.
In Pathfinder: Wrath of the Righteous, you fight baphomet, kill the locus god Deskari, defeat Mephistopheles and kill the daemon lord Nahyndri. You can also reach level 40 if you go the legend path. You're a walking deity at that point.
I would love for Larian to make an attempt for a campaign reaching level 20. It's perfectly doable, just don't implement spells like wish. They skipped dispel magic after all, no reason they can't skip other spells too.
It's not just a matter of spells. It's a matter of where and why you fight. It's a different kind of story. Baldur's gate is irrelevant in a tier3 or 4 story. It's about the gods and planes. Faerun is a small backyard once you reach these levels.
Where and why isn't exactly a issue though? The writers aren't locked to a specific story as far as I know. Wrath of the righteous is mainly centered around two cities, yet the whole world was at stake and they managed to fit in both gods and daemon lords.
It's all doable, but if Larian wants to do such a story is another one.
And why the fuck would so many gods and demi-gods care about this single city? That feels like these movies where it's all about New-York and nothing else matters.
The question is also about what you want at this point: do you want finely crafted tactical encounters? Or do you want to play demi-gods bringing chaos on the mortal worlds?
Another way to put it is what's the point of tier3 and 4 if you want the same things than tier2 but with bigger numbers?
The universe of dnd has unbounded magic. Myrkul, Baine and Bhaal were mortals who went to a god and took its power. It's hard to account for something like that in an openworld.
Divinity original sin 2 did exactly this, but then 2 things are different : the story was about this right from the start, and the universe doesn't have the kind of magic dnd has.
Finally I think larian talked about it, and they didn't say it was impossible, but that it was a different beast to tackle. They probably would have needed much more time and budget for higher tiers. And probably a different story.
Well that went from 0 to a hundred real quick. I'm not sure why wanting BG3 with a level cap 20 gets your goat like that.
All I was saying is that it's doable and it worked great in pathfinder WotR, and that I would love to see Larian have a crack at it. It's not a diss on BG3 or anything like that.
I don't like DMing when it gets too high. Combat just drags and it becomes harder and harder to figure out what is going on. Level 5 is my favorite, people got some cool stuff but not overwhelming.
They're shounen anime characters. They just need to slightly move their blade and suddenly they've attacked a dozen times.
Sometimes when I see way too much planning going on I note that this is the longest six seconds in history.
Remember that a lot of stuff, especially attacks, are abstracted in the rules. An attack roll isn't necessarily a single swing of a weapon, and a single swing isn't necessarily just one attack roll. It's more of a measure of how effective your attack(s) is/are within a given timeframe.
I didn't know that, thanks!
Basically