this post was submitted on 13 Jun 2023
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Finally, I can't wait for a new fresh face to over promise me games.

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[–] comicallycluttered@beehaw.org 3 points 1 year ago* (last edited 1 year ago)

I love Elder Scrolls as well, but I kind of wish people would just give him this for now and stop badgering him about the next game. We know we're getting it, we know it won't be for a while, and yes, that sucks, but let the dude enjoy his passion project.

This has been a decades-long project for him, creatively and conceptually. Something he wanted before he even got a job at Bethesda. Like, there's a significant amount of history with him wanting to make a space RPG, but only when "the tech is advanced enough".

Whether it lives up to expectations is another story. No game ever lives up to every expectation, but even if this lives up to a few, I think he'll consider it a success.

My only concern about post-TES: VI is who takes over for the series. I kind of trust Howard to put someone he believes in to take over, but it's not going to be the same regardless. Maybe someone who works on ESO would be good, but I don't know.

But in the meantime, I'm just going to (hopefully) enjoy his passion project and I can wait a few more years for the next Elder Scrolls. I know it's become kind of a meme that it'll be another decade or two, but I honestly don't think it'll be that long.

[–] kneekon@beehaw.org 3 points 1 year ago (1 children)

The first time exiting the sewers in Oblivion, looking up at the sky, water and landscape on the Xbox360 was just magical. Todd's had a great run and his creations from TES and Fallout are once of my favorite games franchises.

[–] Stalinwolf@lemmy.ca 1 points 1 year ago* (last edited 1 year ago)

Was Morrowind for me. Climbing out of that prison galley to find myself in that foggy alien swamp with the rumbling groans and sorrowful cries of the nearby silt strider. Realizing shortly after that if I could see it lying around, it had value, and I could pick it up and keep it or even sell it if I wanted to. The world felt so mysterious and hostile. I had no idea what strange sights lurked out in the mist. That brown, dusty, ancient world always felt like I was cracking open a lost tome rich with lost customs and mystery.

[–] chloyster@beehaw.org 3 points 1 year ago

I know Todd is kind of a silly guy and people have mixed opinions on him. But it will be pretty weird to be in a gaming industry without him. Like him or not dude is a legend

[–] karce@wizanons.dev 2 points 1 year ago* (last edited 1 year ago)

I figured this would be his last one honestly. He's already made it, so to speak.

[–] Chainweasel@lemmy.world 2 points 1 year ago (1 children)

He's 52, if it takes 8 years before ES6 comes out He'll be 60. If they milk this one as hard as they did Skyrim he'll be long dead before ES7. Hell, I might be dead before ES7

[–] SomethingBurger@beehaw.org 2 points 1 year ago

After he dies, he will wake up in the afterlife, and hear a familiar voice say "hey, you're finally awake".

[–] Zehzin@lemmy.world 2 points 1 year ago

I mean, yeah, by the time it's out he'll be nearing his 70s

[–] caron@lemmy.ca 1 points 1 year ago

Hopefully it is a good one.

[–] veloxization@yiffit.net 1 points 1 year ago (1 children)

His ascension to godhood has begun. Perfectly balanced, of course.

[–] Dr_Cog@beehaw.org 1 points 1 year ago

Suddenly have a craving for some Yorkshire Tea

[–] Valliac@beehaw.org 1 points 1 year ago

He's gonna need 15x the lifespan for it to be released.

[–] bionicjoey@lemmy.ca 1 points 1 year ago (1 children)

Finally, I can’t wait for a new fresh face to over promise me games.

Perhaps Peter Molyneux can pick up the torch

[–] dalarist@programming.dev 1 points 1 year ago

I said fresh, not Todd Howard's prototype

[–] twistedtxb@lemmy.world 1 points 1 year ago

Considering it might not go out for at least 7-8 years, if not 10, I'm not suprised.

[–] king_dead@beehaw.org 1 points 1 year ago

Anyone know what Peter Molyneux is doing nowadays?

[–] arefx@lemmy.ml 1 points 1 year ago (1 children)

This kid I know worked for a landscaping company that worked on Todd Howards yard and he would always piss in Todd's bushes. He also said his wife was actually a nice person. Still pissed in his bushes tho.

[–] matt@lemmy.koski.co 1 points 1 year ago (2 children)

...like to be mean? Or just because he had to go?

[–] bionicjoey@lemmy.ca 3 points 1 year ago

To experience the freedom of the Open World RPG that is life

[–] arefx@lemmy.ml 2 points 1 year ago* (last edited 1 year ago)

To be "edgy". They are more someone I know than a friend, however.

[–] wesker@lemmy.sdf.org 0 points 1 year ago (1 children)
[–] Stone4D@beehaw.org 2 points 1 year ago

In the same way we all are.

[–] thedeserter@lemmy.fmhy.ml 0 points 1 year ago (1 children)

Even when I think about ES6, I’ve no idea how they are going to approach the game. Is it going the same of Skyrim with minor changes and higher graphical fidelity? Or change the approach. So many games have launched between Skyrim and ES6 that I can’t imagine the pressure they have in order to bring the next novel elder scrolls game

[–] Gert@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

I'm assuming they're going to learn a lot from Starfield and that ES6 will be pretty different from Skyrim. Going back and playing Skyrim now, it already feels like it's dated, so they've got to change some stuff.

[–] misterundercoat@lemmy.world 0 points 1 year ago (1 children)

Tell me lies tell me sweet little lies

[–] nivenkos@lemmy.world 1 points 1 year ago

Such a shame the Radiant AI stuff never got fully developed in Oblivion or Skyrim.

It was the biggest step forward since like Ultima VII. And it worked great in Oblivion like with the Ahdarji's Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.

Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.

And that's just one quest, with no dungeon-diving or combat!

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