Personally highway 17 is one of my favorite chapters of HL2 so I can't necessarily agree But I do think the warthog is much more fun
196
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
honestly I think Route Kanal is my favorite because it scratches that itch of exploring old forgotten areas, climbing around cavernous drain pipes and stuff allows for more creative architecture.
Idk what you're on about I love the buggy/hovercraft segments
Is there a multiplayer racing mod for hl2? I feel like that would be fun
There's a racing mode in Jabroni Brawl Episode 3, a very silly sourcemod you can get from the steam store (afaik only requires HL2E2 to install), but there are only a few maps for it
They're just kinda boring IMO, only driving down narrow corridors until you reach some roadblock where you repeatedly just get out -> do some shooting -> undo the roadblock -> make your way back to the vehicle -> drive down narrow corridor again -> repeat.
Halo at least feels mechanically different (the most common vehicle, the Warthog, is very physics-based so it feels much different than just walking, whereas the HL2 vehicles just kinda feel like moving fast) and usually used in conjunction with larger more open level design to make the vehicles feel more useful instead of strictly necessary, or in levels that give you heavy vehicles like tanks they are useful in taking out a large amount of enemy vehicles so it functions like a powerup and feels rewarding. Also you can get marines to ride with you and use the turret (or even have them drive you and you get to use the turret) so it shakes up the gameplay more.
I feel like for HL2, the vibe was more important than the gameplay for those segments. While you aren't technically doing anything too interesting, I still felt cool driving around.
That's true, HL2 does have some great vibes, but Water Hazard and The Coast levels just seem to go on for much longer than they should, particularly some parts of Water Hazard where you're literally in a trench and don't have much to look at so it's just driving down barren concrete tunnels while holding W.
There are some memorable moments, like everyone remembers the brick stack that falls on the player, and I particularly liked the more industrial areas of Water Hazard, and there are also some that use the driving mechanics more like the boss fight with the helicopter, but IMO the vehicle sections in HL2 are very much the "On a Rail" of HL2.
oh and also in Water Hazard while slowly making your way to Black Mesa East you get to watch the sun go down with each level transition and that looks/feels cool
The vehicle levels in halo were better, but at least I could drive the airboat for longer than 30 seconds without flipping it.
Skill issue :D
Was it only me that got like serious headache especially in those levels? Kinda nauseating.
Maybe it was because of my potato pc idk
A low FPS could maybe give you a kind of motion sickness or something? Plus the droning of the engine is kinda annoying, I never had that problem but I can totally see it.
What is droning?
"to make a low continuous noise that does not change its note"
I guess it isn't a particularly accurate term since the air boat's engine is more high pitched, but I use the term to evoke a sort of "perpetual rumbling" vibe, since when you're just driving it in straight lines for many maps its like riding on an airplane and (barring any noise cancelling devices) the noise of the engine is ever present.
That's interesting! I could totally see that being a factor, since I am not too good with noisy things. Maybe I'll check if turning volume off improves things.
Thanks for the explanation!
In Halo the loading is seamless but in hlf2 its so annoying
That's true, but Halo also has actual level loading screens that take a few seconds, I think the in-game "Loading..." message is about entities/scripts or something.