this post was submitted on 20 Sep 2023
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[–] Hovenko@iusearchlinux.fyi 64 points 1 year ago (2 children)

Nice. Hope Godot takes of like Blender or Krita did. Would be cool to have some CAD sw as well…

FreeCAD exists (!freecad@lemmy.ml), but it seems like it has a ways to go before it can rival the likes of SolidWorks.

[–] PrivateNoob@sopuli.xyz 2 points 1 year ago (1 children)

Wait did Krita already became an industry standard in the painting scene?

[–] xapr@lemmy.sdf.org 6 points 1 year ago (1 children)

I think they just mean extremely popular within their segment, since AFAIK Blender hasn't become the industry standard in 3D yet either? I could be wrong about the latter though, since it's been a while since I looked.

[–] jerkface@lemmy.ca 3 points 1 year ago (1 children)

Blender can be found in any professional studio today, doing some part of their pipeline, rarely all of it.

[–] xapr@lemmy.sdf.org 1 points 1 year ago

Thanks. That was pretty much my impression of the situation. Being used everywhere, but not the core of the pipelines at most places yet.

[–] luthis@lemmy.nz 32 points 1 year ago (1 children)
[–] luthis@lemmy.nz 13 points 1 year ago

Also just started donating as well to the project. I'm really excited to see the improvements over the next year

[–] mossy_capivara@midwest.social 27 points 1 year ago
[–] hummel@discuss.tchncs.de 10 points 1 year ago (1 children)

Good stuff! Is Terraria built in Godot as well?

[–] dindresto@lemmy.korz.dev 20 points 1 year ago

No they use XNA, hence the FNA donation

[–] jerkface@lemmy.ca 7 points 1 year ago

There are soooo many people I need to track down and say, "I told you so!" to regarding Unity vs Godot. Ownership matters. Own your platform!