this post was submitted on 17 Jan 2025
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In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games by the 2025 fiscal year, which ends on March 31, 2026.

Now? Not so much. A new Bloomberg report reveals that "following a recent review" PlayStation has canceled two unannounced live service games in development at subsidiaries Bend Studio and Bluepoint Games. Bend is best-known for Days Gone and, back in the day, Syphon Filter, while Bluepoint mainly handles high-profile remakes like Demon's Souls.

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[–] vaguerant@fedia.io 8 points 1 day ago (1 children)

Bend is best-known for Days Gone and, back in the day, Syphon Filter

Are we just gonna pretend Bubsy 3D never existed?

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[–] djsoren19@lemmy.blahaj.zone 7 points 1 day ago (6 children)

Good! Wonder what trend the brain-dead CEOs are going to chase after now. Cozy games?

[–] ShinkanTrain@lemmy.ml 5 points 1 day ago* (last edited 1 day ago)

Just ask "what is making money" to get the answer. It's still live service and gacha shit, but I'm sure they'll try to add machine learning to it somehow cause you gotta have that

[–] kandoh@reddthat.com 4 points 1 day ago

I think they're going to jump ship for straight up gambling apps. That seems like the growth area now.

[–] CileTheSane@lemmy.ca 3 points 1 day ago

They'll ask the AI what to make then ask the AI to code it and use AI art.

[–] eronth@lemmy.world 3 points 1 day ago (1 children)
[–] SoupBrick@yiffit.net 6 points 1 day ago (1 children)

Especially if Silksong comes out this year. I could see a board memeber pointing at it saying, "IF THAT FLAT GAME CAN MAKE A MORBILLION DOLLARS, WE CAN MAKE ONE SO FAST AND GET SO MUCH MONEY!"

[–] Soulifix@kbin.melroy.org 2 points 1 day ago

But then someone will remind them "sir...that's what mobile gaming is"

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[–] Omgboom@lemmy.zip 3 points 1 day ago

Oh well thank god then

[–] NuXCOM_90Percent@lemmy.zip 2 points 1 day ago* (last edited 1 day ago)

GoW as a live game isn't the most out there thing. Tens of people liked the multiplayer mode in Ascension (?) and the reception to the roguelite mode was generally very favorable. And the core game already had gear based progression that could map to something like what Ghost of Tsushima has (that has hundreds of people who like it...).

But having frigging Bluepoint spend cycles on this? I am sure that the studio asked for something more than just remakes but... what?


I don't think it at all matches "Never ask me about my past" Dad Kratos and nobody likes Atreus enough, but one could easily imagine an "open world" live service game where new gods and factions are added every few months and you do quests for or against them.

[–] Snowclone@lemmy.world 1 points 1 day ago (1 children)

11 days? How is that even enough to see if it could many money? It sounds like they were very excited to pull the plug at the first hiccup

[–] ampersandrew@lemmy.world 4 points 1 day ago

When a game cost that much to make and didn't launch with big numbers, there was no prayer of it ever making money.

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