ReactOS remains my biggest "But why?" tech story for the past ~20 years.
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64GB eMMC LCD
- 64GB eMMC SSD
- 1280 x 800 optically bonded LCD
- 7" Diagonal display size
- up to 60Hz refresh rate
- 7 nm APU
- Wi-Fi 5
- 40Whr battery; 2-8 hours of gameplay (content-dependent)
- 45W Power supply with 1.5m cable
- Carrying case
256GB NVMe LCD
- 256GB NVMe SSD
- 1280 x 800 optically bonded LCD
- 7" Diagonal display size
- up to 60Hz refresh rate
- 7 nm APU
- Wi-Fi 5
- 40Whr battery; 2-8 hours of gameplay (content-dependent)
- 45W Power supply with 1.5m cable
- Carrying case
- Steam profile bundle
512GB NVMe LCD
- 512GB NVMe SSD
- 1280 x 800 optically bonded LCD
- 7" Diagonal display size
- up to 60Hz refresh rate
- 7 nm APU
- Wi-Fi 5
- 40Whr battery; 2-8 hours of gameplay (content-dependent)
- 45W Power supply with 1.5m cable
- Carrying case
- Steam profile bundle
512GB NVMe OLED
- 512GB NVMe SSD
- 1280 x 800 HDR OLED display
- 7.4" Diagonal display size
- up to 90Hz refresh rate
- 6 nm APU
- Wi-Fi 6E
- 50Whr battery; 3-12 hours of gameplay (content-dependent)
- 45W Power supply with 2.5m cable
- Carrying case
- Steam profile bundle
1TB NVMe OLED
- 1TB NVMe SSD
- 1280 x 800 HDR OLED display
- 7.4" Diagonal display size
- up to 90Hz refresh rate
- 6 nm APU
- Wi-Fi 6E
- 50Whr battery; 3-12 hours of gameplay (content-dependent)
- 45W Power supply with 2.5m cable
- Carrying case
- Steam profile bundle
- Exclusive startup movie
- Exclusive virtual keyboard theme
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Linux doesn't work for most people, and Windows and Mac are corporate. I hope ReactOS succeeds.
I mean I wish them the best, but they've been chasing Windows for decades, at what point exactly is this "success" to be measured?
When they're successful, it will be a good day. For now, it's all about having fun with the journey.
Surely contributing to Wine and running their windows apps on Linux would yield better faster results than re-implement Windows from scratch. I don't quite see who the target audience is
If it does, a corporation will buy and use it
It's FOSS. I'd imagine people would fork it, because fuck it
No, they won't.
The value in Windows is no longer Windows. The cost of Windows license to a business is trivial. It's all the associated services. Office, teams, SharePoint, active directory, Outlook. And the ecosystems and support that exist for them all.
Any realistic business that tries to be competitive by not paying for Windows licenses and instead buying this, is utterly delusional.
I agree with you, an open-source OS that could run anything Windows-related would probably be preferable for the average user over switching to something completely new and hoping you can find a workaround or compatibility layer, simply because it's a lot more work. If ReactOS had been around and on par with Linux 20 years ago (oh gosh I'm that old...), I probably would've gone with that on the old PowerBook my grandma gave me rather than Ubuntu, just because I'd been using Windows. At the time, installing Ubuntu was, while the easiest way to get Linux, still not very easy, and I did bork the first hard drive. That said, I don't regret my decision, and I probably wouldn't ever go back to Windows, but I might still give ReactOS a try!
I hate these types of reactions.
The answer to that dead ass question is always "why not?"
There's a lot of WinXP software out there that people bought licenses for and still want to use.
The BEST Need for Speed EVER!!!
Shift works fine on modern windows and proton what are you talking about.
Nothing worng with running XP in a VM or network isolated machine. Stability will be more important to these people than anything.
embedded probably
It's nice to see that ReactOS continues their slow but steady progress.
I've actually more than once helped test versions of ReactOS for research IT at the university where I work, since for some reason even modern equipment sometimes comes with Windows XP -era software - alongside requirements for network access.
This is the best summary I could come up with:
As part of the effort for enabling UEFI support with ReactOS, an open-source operating system re-implementing binary compatibility with Microsoft Windows, a development build of ReactOS is up and running on Valve's Steam Deck handheld game console.
While not suitable for any serious gaming yet with the binary compatibility of ReactOS for modern Windows games still being rather limited especially among Windows device driver support, in early experimental form this open-source OS is up and running on the Steam Deck!
For months there has been work on UEFI support for ReactOS that can be tracked via this pull request.
The ReactOS crew shared that with the work-in-progress code one of the developers is able to run ReactOS on the AMD-powered Steam Deck: Behind the scenes, @The_DarkFire__ has been working on bringing UEFI support to #ReactOS!And here's a surprise by him: With a PR, ReactOS running in Steam Deck!!
!Work in progress.For more information, see here: https://t.co/woLpr8PY6U pic.twitter.com/1DKQKJUXG2— ReactOS (@reactos) September 13, 2023 While it may not be entirely practical at this stage given the limited device driver and modern game binary compatibility with ReactOS, it's an interesting milestone nevertheless for this open-source project.
The original article contains 192 words, the summary contains 193 words. Saved -1%. I'm a bot and I'm open source!
you had one job
TLDR it’s still 32bit, check back next year
Isn't it still stuck in 32bit land?
For any practical purposes or just to see if it was possible?
Likely if possible. ReactOS is still fundamentally alpha software