this post was submitted on 01 Nov 2024
28 points (96.7% liked)

Asklemmy

43770 readers
1503 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
 

I have a project stopped a couple of months ago and I want to resume it.

I started for Mobiles, but after a little more research I realized that it was more complicated than I thought, and I don't know if it can have the impact I would like it to have (which is not much either).

So I don't know if I should concentrate more on PC development until I have a little more experience and then make the leap to mobile, or should it be the other way around? start with mobile and then to PC?

What would be the most profitable path in terms of learning and, if possible, generate a modest income?

top 4 comments
sorted by: hot top controversial new old
[โ€“] PonyOfWar@pawb.social 17 points 4 days ago

Learning-wise, I'd say starting on PC makes much more sense. You'll have a much easier time developing and debugging the game, as you can test right on the device you're using to create the game. In terms of it being profitable, it's very likely that your first game won't be. I'd look at it as a learning experience first and foremost that will enable you to make profitable games in the future.

[โ€“] bjoern_tantau@swg-empire.de 5 points 4 days ago (1 children)

I'd say it doesn't matter. While on desktop people generally pay more for a single game I'd guess that expectations are higher as well.

In the end the most important thing for your game is that it is fun. Then people have to know that it exists. Everything else is not as important. People have to want to play your game.

If your concept works better on mobile, do it on mobile. If your concept works better on desktop, do it on desktop.

Just make it fun and complete it.

And your first game will probably not be such an astounding success like my own debut Diarrhea 4.

[โ€“] Quintus@lemmy.ml 1 points 3 days ago

Diarrhea 4 is my GOTY

[โ€“] Smith6826@sopuli.xyz 0 points 4 days ago* (last edited 3 days ago)

Whatever you choose, don't rule out using chatGPT to help with coding. You still have to review every line to make sure it's not gibberish if asking to generate code, but in general, it saves countless hours and will absolutely become a valued asset to your team.

What would be the most profitable path in terms of learning and, if possible, generate a modest income?

GPT might have some insights for you there as well.

I've seen someone with 0 coding knowledge make a functional, albeit rudementary, first-person shooter on PC, only using chatGPT.