Midtown madness 2 didn't feel the same as the original to me.
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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FEAR 1 and Wolfenstein TNO were some of my favorite games of all time so it’s only natural their sequels fell short.
In FEAR 2’s case, while it’s a rock solid shooter in its own right, it’s so obvious just how much it was trying to fit in the mold of the “gritty modern military shooter” that was predominant at the time (especially MW2). Stripping the tactical shooter elements like leaning still irks me.
For Wolfenstein 2, they tried to shake up the gameplay formula of TNO/TOB but the end result was something I was never quite satisfied with. To list some issues, Stealth went from being hilariously too easy to being a convoluted mechanic that I rarely ever used after the first engagement. Them splitting the Assault Rifle of the first game into the SMG and StG took away the entire point of the AR being a reliable weapon that was competent in most situations and replaced it with a useless peashooter (on higher difficulties) and cheesable death cannon respectively.
Lords of the Realm 3. I have no idea what they were thinking making everything real-time. Custom games were still fun for pitched battles, but the city management portion was yucky. They even had cool mechanics going on like different lords to put in charge of counties giving different abilities.
Heroes of Might and Magic VI. Five was one of the series' best entries. I couldn't even get VI to load without crashing. My fault for buying Ubisoft.
Call of Duty was a breath of fresh air when it came out in 2003. CoD2 improved the campaign, but had some mid multi-player. CoD4 was a decent "not Counterstrike." Everything has been downhill since. Moving from WWII to present day was also a mistake and I blame CoD for white supremacists taking over online spaces. At least in Battlefield, people used to get banned for slurs. By CoD4, servers weren't even bothering anymore.
Speaking of Battlefield, 1942 was GOAT. Vietnam was okay, but felt more like a mod (chasing America out of Hue was based, tho). Battlefield 2 limited how many bots you could play with...which defeated one of the main reasons to play. It's all been downhill from there and they jumped on the "Modem ~~Wehrmacht~~ Warfare" train after CoD started getting that DoD fed money.
There's more, but these were my main focuses of hate.
Tales of Symphonia: Dawn of the New World had an absolutely infuriating story which was too bad since it had one of the most fun pet collection mechanics in any rpg game I've ever played.
Also obligatory Bioshock 2 good, Bioshock Infinite bad
World of Warcraft, everything after Legion. Not that some parts weren't bad before that.
Cataclysm was the end for me because of the sheer "we are rock stars" narcissistic hubris from the company at the time and especially that "wow! Dungeons are hard!" and deliberate mocking (even in game with in game quest dialogue) of shamans (particularly enhancement shamans) disliking being nerfed again and again and forced to use only one specific weapon style and attack rotation.
I'm glad I never got into competitive PvP or hardcore raiding since I had lots of fun as an enh shammy. Sure, the only time I was actually a force to be reckoned with was wielding a Corpsemaker in Level 20-29 Warsong Gulch, but goddamn those Windfury proc multicrits were satisfying. Also Spirit Wolves are cute. When I did some casual raiding I would occasionally get grumbles about my DPS, but whatever, that was never why I played the game. It was just a way to have fun with my buddies...once they quit, there was nothing keeping me there. Glad I got out before they jumped the shark.
Dead Space 3 had impossible sales expectations because of corpos and had a bunch of brobro bullshit that was injected in like the shitty second brobro player and the ex-girlfriend angst, too.
For me, every single armored core game after last raven. Like there is just a lot lost when the series becomes designed around a regular twin stick control setup over the "bad" control scheme that the game was designed around before 4/FA.
Like it just feels much more rewarding to play and beat, and every time I play 4/FA or 6, I almost always want to go back and play 3 and Silent Line again.
I haven't played formula front, and I don't remember when that released.
Grow home. I loved and still adore that game but for whatever reason the sequel grow up doesn't feel the same. It feels like it has less soul than the first
Same, it's lost something important
The Sly Cooper series. I just didn't like Sly 4.
I was ok with them tweaking the gameplay a bit, as there was a huge change from sly 1 to sly 2. But some of it never sat well with me, like some of the art and UI seemed off (although I loved the animated cutscenes, they were very well-put-together and felt like I was watching an actual cartoon on TV).
But what really condemned it was the story, they left it on a cliffhanger and then decided to never touch it ever since and it's been more than a decade. They should have just made Sly 4 complete the entire story.
Darkest Dungeon
Command and conquer 4