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[-] Macaroni_ninja@lemmy.world 14 points 5 hours ago

Its just not sustainable for my adult life to log in to whatever live service trash daily and compete agains faceless humans, who have more free time and advantage against a casual player.

Also the state of live service games is pure trash for decades now. Everything needs to be a copy of the 3 most popular titles with some kind of rpg progression and cosmetic items for real world money.

[-] Goldmage263@sh.itjust.works 5 points 3 hours ago

Not only that, but the competative multiplayer scene is dominated by games appealing to professional game teams with high skill ceilings. Excuse me game devs; I have 1hr and 12min to play and I'd rather goof around than try to learn map layouts.

[-] SupraMario@lemmy.world 27 points 10 hours ago

I'm betting the majority of us older gamers enjoy coop games with friends more than anything.

[-] ghost_towels@sh.itjust.works 1 points 3 hours ago* (last edited 3 hours ago)

Omg yes!!! My husband and I just want to play a long form rpg game together. No shooting, just wandering around together. Man I wish Skyrim had a console coop mode. Sigh.

The best times were hanging out with your friends playing games together. Now if I want to do that I’ve got to have a whole nother setup. Wtf.

[-] lazynooblet@lazysoci.al 12 points 10 hours ago

Yep. Even a bad game can be good when played coop.

[-] SupraMario@lemmy.world 4 points 10 hours ago* (last edited 10 hours ago)

I'm one of those that will check if a game is coop first before anything else. Games are just better with friends.

Edit and you're absolutely right, even a shit buggy game can have us rolling in laughter for hours.

[-] rustyricotta@lemmy.ml 3 points 10 hours ago

Agreed. Single player games have to be exceptionally good for me to want to play them. Besides that, it's coop only for me.

[-] sag@lemm.ee 25 points 17 hours ago

Multiplayer is only enjoyable when I play with my homies.

[-] sugar_in_your_tea@sh.itjust.works 9 points 17 hours ago

And since I have young kids, I don't play with my homies much anymore. So single player and couch coop (with kids) it is.

[-] modifier@lemmy.ca 11 points 15 hours ago

I love all types of games but for real immersion and escape nothing beats a single player FPS

[-] Siathes@lemmy.dbzer0.com 27 points 18 hours ago

What about the folks that like playing multiplayer games solo? I enjoy the busyness/fullness of people running around the world and having small interactions, while getting into groups only when really necessary for content or items.

[-] anomoly_@lemmy.world 5 points 14 hours ago

This is it for me. I like that a multiplayer world is something dynamic I'm a part of even when I'm not interacting with it directly.

[-] the_post_of_tom_joad@sh.itjust.works 14 points 18 hours ago

The bulk of wow players play that way myself included (back in the day, im clean now)

[-] missingno@fedia.io 12 points 16 hours ago

I guess I just don't get the tribalism here. Both are cool in different ways.

Singleplayer games offer a more curated experience. A story and a set of hand-crafted challenges. But that generally means finishing one and moving onto the next, rather than really sinking my teeth in it.

Multiplayer games offer a neverending challenge. There's always a better opponent. And I've made a lot of good friends through these communities.

[-] taladar@sh.itjust.works 21 points 16 hours ago

Multiplayer games offer a neverending challenge. There’s always a better opponent.

But that is exactly the problem with it. The vast majority of people don't have the free time to spend on a given game to compete with those who do spend most of their time on it.

[-] missingno@fedia.io 3 points 14 hours ago

I'm not expecting to beat Daigo Umehara any time soon. I'm just aiming to beat the next guy in front of me. And the next. And the next. No matter what my skill level, there's always a challenge. That doesn't mean I have to be the very best, quite the opposite.

[-] Goldmage263@sh.itjust.works 2 points 3 hours ago

That's fair. I love the gunplay of Apex (and can ignore all the battlepass monetization) but I could never just goof around in that game like I could in Halo 3 multiplayer, Planetside2, or TF2. I often ended up back in the queue after matching with people with thousands more hours of expierience. The alternative gamemodes were the most fun because I got to have fun while losing, which is less of the focus in today's shooters due to the super high skill ceilings. Competative games are mostly made with professional teams in mind now. That's what I want a return to and why I like Helldivers 2 so much.

[-] Sylvartas@lemmy.world 17 points 15 hours ago

Maybe I'm doing it wrong or I'm just too shy to socialize with strangers in these games, but as someone who has fond memories of my favorite TF2/killing floor community servers, I feel like there is basically no sense of community in these games now that matchmaking is king and private hosting is a thing of the past

[-] Goldmage263@sh.itjust.works 1 points 3 hours ago

Ohh, that and local proximity chat or server chat is a touchy subject these days. I'd love to see more communication in games. The recent ping systems have been a good start, but having more character eexpression like in Mordhau or Chivalry 2 would be nice. Make your characters say things in R6 Siege would be particularly interesting.

[-] missingno@fedia.io 2 points 14 hours ago

You'll find more close-knit communities in smaller games. I play a lot of fighting games, and the FGC moves heaven and earth to keep the one thing alive that very few other games are doing: locals. Go to locals and meet people!

[-] vaultdweller013@sh.itjust.works 1 points 14 hours ago

Ya need to play more grand strategy games and CRPGs. Theres plenty to sink your teeth into such as eugenics and war crimes, im thinking specifically Crusader kings and Tyranny with these two examples.

[-] TheMightyCanuck@sh.itjust.works 14 points 17 hours ago

I'm an adult who doesn't have time or friends anymore..

It's not because they aren't fun, I just can't dedicate time or play them the way they were designed to be played

[-] ogmios@sh.itjust.works 22 points 19 hours ago

I'd like multiplayer a lot more if they still made games with user-driven match making, instead of opaque algorithms hellbent on ensuring that everyone maintains a perfect 50/50 win rate. That and the death of custom game modes/lobbies have really killed all the fun of online multiplayer.

[-] assaultpotato@sh.itjust.works 9 points 18 hours ago

As much as that may be true for you, on average people enjoy MP games with SBMM more than without by a decent margin. Studies have shown that people play more matches and play longer sessions when SBMM creates more balanced matches.

[-] taladar@sh.itjust.works 6 points 15 hours ago

Are you sure that that is not just the people who are left since all the others left the game?

[-] assaultpotato@sh.itjust.works 4 points 15 hours ago

It's based on overall usage metrics - number of active users, number of matches played per user, length of a session per user, etc.

It does account for people quitting.

[-] BigBananaDealer@lemm.ee 6 points 16 hours ago

personally not for me once i start getting destroyed by people leagues above my skill level i just stop playing

there's rarely ever games that are even, i either cream the opposing noobs or get creamed by the opposing pros. no in between

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[-] simple@lemm.ee 27 points 21 hours ago

Saw this article before and the title is very misleading. 53% is barely "most", and the biggest takeaway from it is that gamers age 16-24 greatly prefer multiplayer games while people aged 25-34 prefer multiplayer as much as singleplayer. Those age groups are probably most of the market.

[-] iAmTheTot@sh.itjust.works 33 points 19 hours ago

53% is barely "most"

This is a really bizarre point to try to make, to me. The headline doesn't say "the vast, overwhelming percentage of gamers"... It says most. 53% is most.

The bigger problem I had was with the categories, really.

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[-] Vent@lemm.ee 29 points 20 hours ago

People with lots of time and friends prefer multiplayer games more than people with little time and friends. Go figure.

[-] taladar@sh.itjust.works 3 points 15 hours ago

I would assume people with lots of friends and little time will like them even less.

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[-] ampersandrew@lemmy.world 17 points 20 hours ago

This whole article sucks. Here were the choices for player preference:

  • PVE
  • Couch co-op
  • Online PVP
  • Single player

Is it true that most players prefer single player games? Maybe. Last year's unanimous game of the year was largely considered a "single player game", but while it's definitely not live service, it also won the award for best multiplayer. What does Halo count as? Halo 2 and 3 are single player, couch co-op, online co-op, couch PVP (not an option in this survey), and online PVP. If Halo 2 is your favorite game, it could be for any of those reasons, but they also all play off of one another to form a richer game as a whole. I wouldn't want to exclude one of those things in favor of another.

Single-player games are a safer bet for new games...Make no mistake: the costs to make AAA single-player, non-live service games have inflated to astronomic levels. Leaks from Insomniac showed that PlayStation’s AAA flagship games, like Spider-Man 2, have budgets in the hundreds of millions of dollars. But there is a growing opportunity for AAA studios to make leaner single-player games.

Look, especially when you factor in costs, like the paragraph after this does, it's correct to say that a safer bet is the one that can be made more cheaply, but even these examples of successes are cherry-picked. I could just as easily bring up Tales of Kenzera: Zau, Immortals of Aveum, or Alone in the Dark to show why offline single player games are risky.

[-] teft@lemmy.world 17 points 20 hours ago

If randoms were less toxic and if a guild could stay together I'd prefer multiplayer but alas people are generally toxic asshats and most guilds don't last very long any more.

Thankfully there have been a bunch of good single player games lately.

[-] CompostMaterial@lemmy.world 16 points 20 hours ago

I dislike people enough in my day to day life. Why would I want them in my video games?

[-] BradleyUffner@lemmy.world 10 points 20 hours ago* (last edited 20 hours ago)

Player preference only factors into the development decision in so much as it affects profitability. Meaning that even if more people prefer single player, they will still make a multiplayer game if they feel they can charge more, and earn more money from it.

[-] heavy@sh.itjust.works 1 points 18 hours ago

This is just like that Epic dude saying Fortnite is the future (lol). People are trying to make definitive statements about what a successful game looks like but there are so many variables to consider. The problem just isn't as simple as "is it multi-player or not". Cost matters too, but it's also clear that more development money doesn't mean better game. Spider man 2 is a good game, but I've gotten a lot of mileage out of Balatro, which was way cheaper to make and to buy.

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this post was submitted on 04 Oct 2024
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