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submitted 3 days ago by gytrash@feddit.uk to c/folkhorror@feddit.uk

I do not wish to dwell overly long on the incredible stop motion sheep in the trailer for folk horror game Daemonologie, because it’s got so much else going for it - from the gorgeously haunting vocal and string melodies to the extremely dark character interactions that offer your witch finder the choice between 'talk' and 'torture'. And yet, living in Wales for the last decade must have rubbed off. The sweet sheep, they sing to me. The relative rarity of stop motion and other practical effects in horror media is surely one of the greater tragedies of our age, although not too surprising given the incredible amount of work it takes. Flock toward the trailer below, and I’ll see you on the other side of the pasture, hopefully as deeply altered by the experience as I was.

"Daemonologie is a short folk horror story influenced by the Scottish witch trials of the late 1600s," bleats the Steam page. It didn’t actually bleat, to be fair, but bleating is all I can hear now. It’s a short one, apparently clocking in between 30 to 60 minutes for a single playthrough, but with secrets and other mysteries you’ll have to dig for. It’s from Katanalevy, who also made well-loved violin-em-up Symphony of Seven Souls. This one also started as an Itch project, though it looks to have come a long way in the intervening four years...

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this post was submitted on 01 Oct 2024
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Horror based in deep folk traditions, the genre started with a triumvirate of British films and is now a global phenomenon.

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