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neuron-activation

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[-] edge@hexbear.net 16 points 1 month ago
[-] Imnecomrade@hexbear.net 13 points 1 month ago* (last edited 1 month ago)

It looks like civilization 5.5 if we were to put it on a scale of civ v's realistic and civ vi's cartoonish visual style, with a bit a polish overall to make the graphics prettier. I think I like it.

Also, yeah, why is this a gameplay reveal. It's also halfway on a scale of a theatrical trailer and a gameplay trailer.

I guess the gameplay showcase is live right now: https://iv.ggtyler.dev/watch?v=Tc3_EO6Bj2M

It looks like we can mix and match leaders and civilizations now, nice!

It looks like they took a lot of ideas from Humankind.

I wonder if the pre-purchase bonuses are exclusive to preordering only or if we could still purchase them later when the game goes on sale. I hate preorder exclusive content.

[-] trompete@hexbear.net 14 points 1 month ago

Oh god why is this presentation so earnestly serious about le epic history simulator of human progress.

[-] Imnecomrade@hexbear.net 13 points 1 month ago* (last edited 1 month ago)

Video games are presented way too seriously. They hype the shit up like the dawn after revolution is about to occur. So much hype for a game to get me addicted and waste too many hours of my life.

[-] EstraDoll@hexbear.net 12 points 1 month ago

okay so after watching the gameplay reveal trailer, i was thoroughly unimpressed, BUT: If leaders who were not heads of state but still notable philosophers and scientists like (who I assume to be) Confucius and Ben Franklin can be leaders, this means that there is very real potential to see Karl Marx as a playable leader

[-] mechwarrior2@hexbear.net 10 points 1 month ago

the difference in visual scale between the units and the now even more detailed multi tile cities is looking weirder than ever

[-] Weedian@hexbear.net 7 points 1 month ago

I noticed that right away too, big king kong sized mfs working right next to the city lol

[-] jackmarxist@hexbear.net 10 points 1 month ago

Idk looks the same to me

[-] trompete@hexbear.net 10 points 1 month ago

They better not increase system requirements so much that I need to get new hardware.

[-] Imnecomrade@hexbear.net 7 points 1 month ago* (last edited 1 month ago)

It's supposedly still supported on the Nintendo Switch. I hope this means it will be well optimized.

It also looks like there will also be Linux support again, yay!

[-] edge@hexbear.net 10 points 1 month ago* (last edited 1 month ago)

wtf this "Ages" thing seems horrible. You have to just randomly convert your entire civilization into a completely different one?

[-] CliffordBigRedDog@hexbear.net 7 points 1 month ago

They took the idea from that humankind game

[-] Moonworm@hexbear.net 3 points 1 month ago

It seems like you can follow a cultural line if you want, or go into different civs based on your leader or by meeting certain conditions.

[-] edge@hexbear.net 2 points 1 month ago

Considering the default for Egypt is to become Songhai, I doubt there will be many logical cultural lines to follow.

[-] Imnecomrade@hexbear.net 2 points 1 month ago* (last edited 1 month ago)

I find this to be a stupid mechanic. I would rather have something like in Victoria 3 where the nation is the same but changing the government will impact the name and mechanics of the civilization, or by meeting certain requirements you can form different nations, like Indonesia, Laos, Scandinavia, etc. I think I like the mechanic of mixing and matching leaders and civs, but I want some limitations and realism.

Civilization was my first strategy game that attracted me into the genre, and I thought it was the coolest thing to play as France and build the Pyramids. Mixing and matching leaders and civs fits into the spirit of Civilization. Straight up changing civilizations willy nilly is just an Endless gimmick that sucked. I rather stick to a Civ and culture, but have the freedom to change as long as I meet certain conditions. What kind of civilization roleplay has civilizations swap names and cultures immediately after the beginning of a new era? That just kills the story aspect and makes the game gamey.

If there's anything from Civ VII that I hope is fixed, according to changes I heard from early playtesters, it would be the min-maxing focus of the game. I like Paradox strategy games, like Stellaris, as they have a story focus, and even if I lose, it's fun to get immersed into the universe. Civ V and VI's mechanics involve a lot of micromanaging (which is heavily required to beat the game in the higher difficulty settings), making game-breaking OP civs, and not enough story immersion. I want losing to be fun. It looks like they are removing some mechanics like resource and population focuses, builders, etc., which I hope manages to fix this problem.

[-] schlongjohnson@hexbear.net 9 points 1 month ago
[-] Leegh@hexbear.net 2 points 1 month ago

Red Alert 3 Soviet March intensifies

[-] iridaniotter@hexbear.net 8 points 1 month ago

Fuck yeah big cities

[-] comrade_pibb@hexbear.net 8 points 1 month ago
[-] HexReplyBot@hexbear.net 1 points 1 month ago

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

[-] peeonyou@hexbear.net 4 points 1 month ago

they're still making these?

Civ 1 was awesome.. it went downhill from there and apparently hasn't hit rock bottom yet

[-] HexReplyBot@hexbear.net 1 points 1 month ago

I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy:

this post was submitted on 20 Aug 2024
18 points (100.0% liked)

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