this post was submitted on 27 Jul 2024
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I think you'd want to apply the alpha value of the sprite. You can do that by making the last line "COLOR = vec4(mix(...).rgb, texture(TEXTURE, UV).a)"
This worked perfectly - thank you!!
For anyone else looking here later, the final shader code (confirmed working Godot 4.2) is:
Credits to Single-mindedRyan for creating this shader in the first place.