this post was submitted on 26 Jul 2024
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Steam Deck
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This is what OP said, and it's completely correct. It's not that much impact in comparison to "regular" anti cheat systems. And both of those only detect either cheap/bad or known hacks.
Server-sided and data based anti cheats is what would actually be a huge step up. You're running a 8 K/D in a game where the best players are between 1-2? Banned. You just flicked two enemies within 100ms? Banned. Suspicious activity that's not that blatant needs to be reviewed.
The thing is - that's fucking expensive, complicated and needs to be done one a per-game basis, and since its just cheaper to throw you under the bus with a kernel anticheat and claim it's the best one, that's being done.
Read up on the dangers.