this post was submitted on 19 Jul 2024
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I wonder if this will translate to higher quality games now that the people that actually make them have more control over their product?
Unionizing wouldn't normally really give workers more control over the product, it's about worker benefits, and management levels who direct product are usually excluded from participating in a union.
Happier coders probably write better code, though.
(Not that writing better code will help if ES6 is still running on Morrowind's relabeled gamebryo engine like everything they've released since Morrowind, of course, but one can hope...)
Crunch is a common practice, even though data shows it to lower total productivity. (See, for example: https://cs.stanford.edu/people/eroberts/cs181/projects/crunchmode/econ-crunch-mode.html )
So, it might lead to a rise in productivity, at least.
The closing parenthesis got caught into the link (at least with my client), turning it into a 404. You should add a space
Ah, thanks, I missed that.
I think Bethesda doesn't crunch anymore.
https://www.pcgamer.com/xbox-game-studios-boss-says-theres-no-more-crunching-at-bethesda/
For that, you actually will need realistic goals and more competent managers. Lol