this post was submitted on 15 Jul 2024
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Programming

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[–] Taleya@aussie.zone 13 points 4 months ago (4 children)

oh it definitely has. I've been in the industry since last century, the actual poke everything, do this for fun, invest yourself, wild jockey type...well we're a dying breed.

[–] hukumka@lemmy.ml 25 points 4 months ago (1 children)

I think it mostly explained by that in earlier days most people who dived into programming did it because it interested them. Then it became one of most lucrative career path, and naturally it saw surge of people, who do not share same interests. Relative amount of people invested in dive bombing into meaty details dropped, but it quite possible that absolute amount have not declined by much.

[–] GTG3000@programming.dev 7 points 4 months ago (1 children)

Yeah, it's pretty difficult to find energy for personal programming stuff when your dayjob is programming stuff.

Gotta get up from the PC for a bit.

[–] Zink@programming.dev 2 points 4 months ago

And life is more enjoyable, for me at least, being able to branch out into multiple interests even if only one of them is the money earner. My hobbies all revolve around nature and art/creativity.

[–] GarlicToast@programming.dev 10 points 4 months ago

I don't see a reduced number of CS students that enjoy poking around. I see an increase in the number of students that are there only for the good salary. Making the poking type into a smaller percentage.

[–] evranch@lemmy.ca 7 points 4 months ago (1 children)

My type is a dying breed too, the guys who do their best to write robust code and actually trying to consider edge cases, race conditions, properly sized variables and efficient use of cycles, all the things that embedded guys have done as "embedded" evolved from 6800 to Pic, Atmel and then ESP platforms.

Now people seem to have embraced "move fast and break things" but that's the exact opposite to how embedded is supposed to be done. Don't get me wrong there is some great ESP code out there but there's also a shitload of buggy and poorly documented libraries and devices that require far too many power cycles to keep functioning.

In my opinion one power cycle is too many in the embedded world. Your code should not leak memory. We grew up with BYTES of RAM to use, memory leaks were unthinkable!

And don't get me started on the appalling mess that modern engineers can make with functional block inside a PLC, or their seeming lack of knowledge of industrial control standards that have existed since before the PLC.

[–] PeriodicallyPedantic@lemmy.ca 9 points 4 months ago (1 children)

IMO I think that's more a reflection of business decisions rather than innate programmer skill.

Programmers used to do that because they had to do that, so the businesses valued it. Now they don't have to do that, so businesses don't allow them room to develop those skills.

I think that rate that people actually developed unnecessary skills outside of work likely remains the same, just the skills that people desire are different to the ones from back then.

[–] evranch@lemmy.ca 4 points 4 months ago

That's a valid point, the dev cycle is compressed now and customer expectations are low.

So instead of putting in the long term effort to deliver and support a quality product, something that should have been considered a beta is just shipped and called "good enough".

A good example I guess would be a long term embedded OSS project like Tasmota, compared to the barely functional firmware that comes stock on the devices that people buy to reflash to Tasmota.

Still there are few things that frustrate me like some Bluetooth device that really shouldn't have been a Bluetooth device, and has non-deterministic behaviour due to lack of initialization or some other trivial fault. Why did the tractor work lights turn on as purple today? Nobody knows!

[–] PeriodicallyPedantic@lemmy.ca 6 points 4 months ago* (last edited 4 months ago)

I've not been a dev for that long, but I've been a dev for 15y or so. For the most part it seems to me like that is an effect of business decisions; workers will learn the skills that get recognized. Which skills those are has changed over time.

I don't see older devs have that quality particularly more then younger devs, what I see is businesses that don't value that type of behavior. And having worked with "wild West cowboy" coders before, the businesses may be right; they often make a real mess things and just rely on other people to clean up after them.

From what I've seen, there are lots of young people who invest in themselves and have passion for the craft, when the business allows them room to grow and doesn't treat them like a code-producing machine.