this post was submitted on 24 Jun 2024
20 points (100.0% liked)
games
20524 readers
9 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Saw this post super late but personally I don't think the bosses were designed to need spirit ashes. When I use them, it feels like it's primarily to give me extra openings I wouldn't otherwise get. At least for me, it doesn't feel as satisfying, so I only use it for the really obnoxious bosses like the double fights.
That said, they definitely don't feel like they're meant to be done exclusively melee. The game gives you a lot of ranged tools, with spells, incantations, bows, some weapon abilities, and craftable items all being options. A lot of bosses become way harder if you have to be in melee to do damage, especially the giant ones that move around a lot and fuck with the camera. I haven't used ashes at all in the DLC yet, but if I was going melee only I might have had to on some of the bosses.