this post was submitted on 24 Jun 2024
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Was there actually ever any game after Demon Souls where the coop enabling item wasn't in some way farmable, if just by helping other players in coop?
I do feel like spirit ashes are just a continuation of From making coop play easier and easier while at the same time giving offline players coop-like options. Dark Souls 1 already introduced NPC summons and added tons of ways to farm humanity (including giving the player passive soft humanity just from beating enemies), Spirit Ashes are simply way to allow the player to almost always have a summon available, while also integrating them into the loot and progression system.
Elden Ring certainly does feel like the bosses are tuned for you to either be in coop or use the summons, but I feel that the game encouraging you to use any option you have when interacting with the world is more in tune with the spirit of these games than the 1v1, no summons, no magic, sword only mindset some players have. It just obviously sucks when a boss is impossible when playing solo and a cakewalk when using summons, but for the most part they get the balance somewhat in the middle.
I've only beaten two of the rememberance bosses in the DLC so far and while I did use both the NPC summons and the mimic tear for them, both fights ended with both of my summons dead and me without healing items, making for a pretty tense finish, which seems pretty much perfect.
Actually thats a fair point i forgot about. All the souls games provide a massive arsenal for dealing with just about any problem outside of sekiro which is a very directed experience. But to use that arsenal is generally deemed as cheese even though it's all mechanically viable.
My first run through all the games was a cheese run, i threw dung over the wall of the capra demon boss fight and skipped half the game with the master key. Adorned myself with Havel's armour and face tanked Manus without dodging once.
I got lost in the sauce of naked katana nohit mentality