this post was submitted on 05 Jun 2024
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[–] fathog@lemmy.world 38 points 5 months ago (8 children)

What about people who need money to not only survive but to continue making art? What separates art from, say, coding, as a form of labor that is not worth compensation? Is an artist’s work not worthy of adequate compensation?

[–] Voroxpete@sh.itjust.works 23 points 5 months ago

This is why concepts like UBI would be so transformative to society.

Imagine a world where no one had to choose between creating and surviving. Where writers and artists and coders and musicians could just make beautiful things and give them to the world for nothing.

[–] zbb@lemmy.ml 18 points 5 months ago

Coding isn't always compensated. Open source projects thrive because of the work of developers that don't get paid in most cases. That doesn't stop them (although it's probably because they do other work and can spare time and money).

My point is that both, art and coding, don't require compensation. Many people do both for the sake of it.

That doesn't mean they don't deserve compensation (in the form of donations). They do, most than any other.

[–] Speculater@lemmy.world 14 points 5 months ago

I'm fine with compensation, I'm not fine with the whole work once and siphon off the labor of others into eternity.

[–] unionagainstdhmo@aussie.zone 13 points 5 months ago

Something interesting I'd like to point out, the videogame Mindustry is open source and copyleft (I think either GPL or AGPL). You can get a build off GitHub or FlatHub completely for free. However there is a Steam version with Steam multiplayer and achievements as well which is $9.99 USD on Steam, estimated ownership is around 846.7k [1], the price hasn't always been $9.99, but assuming that isn't the case the game has made around $8 million, I haven't taken out Valve's cut and I don't know how much tax they're paying but that's pretty good. It could be a lot higher if all of the FlatHub and GitHub users paid for their copy. I initially discovered the game on FlatHub, loved it and now have it on Steam. I wouldn't have bought the game if I hadn't tried it for free.

It feels counterintuitive that freeloaders can help with sales, but consider a physical artwork like a painting. People don't tend to buy these things without seeing them first, and seeing it is experiencing, so there's very little benefit to buying it, but people do anyway to support the artist, because they want more.

[1] https://steamdb.info/app/1127400/charts/

[–] Ajen@sh.itjust.works 6 points 5 months ago (1 children)

What if code should also be shared freely?

[–] Twitches@lemm.ee 3 points 5 months ago (1 children)

You mean like GitHub and source forge?

[–] Natanael@slrpnk.net 6 points 5 months ago

People who can't pay experiencing their creative work doesn't take anything away from them. Complain about the lack of funding for art instead

[–] glitchdx@lemmy.world 2 points 5 months ago

It is a statistical fact that people who pirate things tend to buy more things than people who never pirate anything. Furthermore, people who exclusively pirate are a minority. It is also a fact that the majority of pirates would rather pay for things if the service provided is a superior experience to that of piracy.

Gabe Newell said "Piracy is almost always a service problem and not a pricing problem."

[–] ArmokGoB@lemmy.dbzer0.com 1 points 5 months ago

Don't do work that requires uploading your work to the internet before being paid if you're not okay with some people experiencing it for free.