this post was submitted on 22 Jul 2023
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Fixed costs isn't the cost of having a single server with the storage. I'm thinking everything they need to have built up with the intent of having between N1 and N2 MAU, in order to make that viable.
It's the cost of developing the software stack, of hiring the lawyers and accountants that (1) acquire the music rights and (2) handle the music payouts, it's the lawyers that handle the different legal requirements across every major global economy, it's the servers located in all of those countries with as many sub-national locations as necessary, it's the IT staff that manage that server uptime, it's the software developers that maintain that system and improve upon it so rivals don't jump too far ahead... Etc.
Building a streaming platform that expects to have multiple billions of dollars in revenue across hundreds of millions of users is going to have enormous fixed costs that cannot be trivially scaled down if user counts are lower. If they plan around a much lower user count they can scale it down at that planning phase, but not after the fact (at least not easily).
Here's a good estimate on their hosting, streaming and licensing costs
https://www.theguardian.com/technology/blog/2009/oct/08/spotify-internet
They tack it down to about 6 million a month that is of course excluding lawyers and other salaries.
Interesting. That's dated October of 2009 and says Spotify had 5m users. Looks like they have ~200m users today. At a linear scaling it'd be twenty times larger, or £120m=$154m per month. That's $1.85b/year.
In reality it wouldn't scale linearly, but it also accounts for zero salaries, which was the major component of my comment.
Look I appreciate the downvotes and all, but didn't you just say that fixed costs don't go up and down with users?
(1) I didn't downvote you.
(2) I said something similar but critically different:
The intended size of the platform dictates the fixed costs.
And...
(3) The data you provided wasn't fixed costs. It was variable costs like server time, music rights, and bandwidth.