this post was submitted on 05 May 2024
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Part of me likes poring over lists of slightly different things with complex interactions, but for the most part I think such rules are a relic back when the design philosophy seemed to be "use these dice" and "the players might do it, there should be a rule and probably a roll".
Also SR5 having drug effects separate to the drug prices, among many other things. I really want to see a more nerdy SR vidya but that probably won't happen