this post was submitted on 01 May 2024
480 points (89.6% liked)
Funny: Home of the Haha
5714 readers
1085 users here now
Welcome to /c/funny, a place for all your humorous and amusing content.
Looking for mods! Send an application to Stamets!
Our Rules:
-
Keep it civil. We're all people here. Be respectful to one another.
-
No sexism, racism, homophobia, transphobia or any other flavor of bigotry. I should not need to explain this one.
-
Try not to repost anything posted within the past month. Beyond that, go for it. Not everyone is on every site all the time.
Other Communities:
-
/c/TenForward@lemmy.world - Star Trek chat, memes and shitposts
-
/c/Memes@lemmy.world - General memes
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
There is at least one smbc for everything
Case in point, there are two!
Sauce
Never really understood people who say they don't use algebra. I use it very regularly.
I was thinking this myself. sin, cos, tan. Have not used. I have use euler coordinates so thats something but really solve for x is the most advanced thing I have used outside of school. mmmm actually I guess some statistics like stadard deviation.
I recently had to do a two variable equation because I was using a recipe that called for a specific milk fat percentage by mixing cream and milk, and my cream was heavier than what it needed. That was really stretching the limits of what math I remember.
Programmer for 25 years. Only time I have ever used math more complicated than simple multiply/divide was... actually never.
That one time when I copy/pasted a formula for linear interpolation, was still just multiplication and division. And I still have no idea how it works.
I've even done OpenGL and graphics programming and still haven't needed any algebra/trig/etc, although I don't do complex 3D rendering or physics or anything like that.
I wish I knew how to do cool programming stuff like draw circles and waves and stuff though, but I've never seen a tutorial that didn't go WAY over my head immediately.
Drawing a circle is actually pretty simple! Say we want to draw one with:
The logic would be:
The circle starts being drawn at (5, 0). As y approaches -5, x gets smaller until it hits 0. Then x approaches -5 and y approaches 0, and so on.
That won't work well ;-) it will draw 1000 pixels whatever the circumference!
A good start though, for sure.
It's just meant to be a simple example. If someone says other tutorials quickly go over their head, it's not a good idea to introduce unnecessary concepts to start with.