this post was submitted on 27 Apr 2024
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Exactly. I make games for a hobby in Godot, and my workflow is to iterate in GDScript and optimize in something faster (I wrote a world gen in Rust).
Most of a game's performance is going to be in the engine in shaders, physics, etc, so most of your logic could very well be in a scripting language.
How well does Godot integrate with modules written in other languages? I assume you have to compile a library for each target platform on your Rust component and then link it dynamically in Godot somehow?
Pretty much. If you're using Godot 4, you use gdext, and for Godot 3, use gdnative.