this post was submitted on 11 Jun 2023
38 points (100.0% liked)
The Legend of Zelda
3659 readers
1 users here now
A community for everything related to The Legend of Zelda franchise!
Rules:
-
- Be a decent human being.
-
- Fanart must be credited.
-
- No untagged spoilers of new games.
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Bring back old-style dungeons that have to be done in a specific order (at least for clusters of dungeons, like do first three in any order, then a fourth, then do next two in any order, then the last two in order), that have puzzles that build upon dungeon items obtained from previous dungeons. I also do NOT want to be given all the main "items" or powers at the start of the game, as that just limits what you can do as far as progression of puzzles.
More linear storytelling that takes place in the present, rather than everything interesting happening in the past via memories.
An overworld that isn't completely open from the start. You need to progress through some dungeons or towns to open up new areas of the world.
Basically I just want the old Zelda formula back.
For something a little out there, I want actual RPG mechanics like stats and actual leveling up in Zelda. Especially if it remains this BoTW/ToTK open air design. Just to give me a sense of progression.