this post was submitted on 19 Jul 2023
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Diablo
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Exactly, that was my thought as well. Maybe they intended it to be a fun little bonus, but they made the power gain from finding all the statues huge, so it suddenly became mandatory. The renown system, same deal, just tedious as hell. Then to only have the statues carry over into Season 1!? I already hate the idea of seasons, an unusual opinion, I know. But I love building up a character, playing them, starting new characters! But I don't want a character to feel irrelevant since it's not that season's character. So it basically makes old characters useless since they can't experience the latest content.
I'm shocked to say it, but I think Diablo 4 is a bad game masquerading as a good game. It has a ton of time padding laborious chores. The abilities are fun, but you have so few ability slots that you feel hyper limited. I never felt like I was growing in power due to all monsters leveling with you at all times. The stats on items are non-sensical, is +9 to all stats very impactful!? The stats on items made it just about impossible to weight one piece of gear vs another, no way to parse out damage and figure out which is actually helping more. The way I keep thinking about is this, synergy is when something is greater than the sum of its parts. Diablo 4 feels like anti-synergy, somehow, it's less than the sum of its parts.
I thought for sure D4 would be a game I'd be playing for months, but here we are.