this post was submitted on 19 Jul 2023
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To be fair, I always test to see if a new computer can run doom 3
Doom3 is one of the landmark games for GPU-based shading - it made a lot of use of GPU stencilling, multiple texture targets, computation in shaders; it massively advanced the state-of-the art in forward rendering. So much so that any modern GPU is very well optimised for 'the things that Doom 3 wants to do', because that's what every game that wants advanced lighting wants to do. The problem then for using it for any kind of benchmarking is that basically any modern card will output Doom3 at 200fps at 4k and still be in power saving mode. It would be like trying to stress-test a CPU with Wolfenstein 3D - the state of the art has long moved past that, you can't use the results of that to tell anything apart any more.
Trying to get Doom3 to render in 16:9 resolutions tho, rather than 4:3? Now that's stressful...
I believe the real issue with Doom3 is rending more frames than 60 (per second). It results in game breaking bugs.
For anyone looking for a modern Doom 3 experience, use "dhewm3".
lol what year is it?
It's October 2003. You just got a new copy of GamePro and you read about a new Doom game coming out and it looks fucking sick! Look at the shadows, look at the detail, your hands are trembling in excitement and you and your buddies, even the ones that don't really play PC games heard about Doom 3 and you realize that none of you have a PC that will be able to run it for years.
I was so lucky. I didn’t think I would be able to play it, still rocking a Pentium 3 700 mhz pre built pc with a ATI Rage 128 Pro. Then suddenly, just a few days before the release, my dad comes with a new pc: Pentium 4 3000 mhz, GeForce FX 5600 GT and a brand new 19 inch CRT Ilyama monitor. It played the shit out of Doom 3. Those were the days hehe.