this post was submitted on 01 Apr 2024
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Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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[–] TORFdot0@lemmy.world 47 points 7 months ago (3 children)

Good games are good games no matter the era. I don’t think you can find many serious people claim that Barbie’s Horse Adventures is better than Red Dead Redemption 2 just because it’s retro. And No serious person is going to claim that Suicide Squad is better than A Link to the Past, just because it’s a modern game

[–] EatATaco@lemm.ee 6 points 7 months ago (1 children)

Agreed. Although that's not what anyone actually says. Just read the comments in this thread. You would think they rdr2 was completely unplayable shit hole of micro transactions.

But what about rdr2 to link to the past? Removing the "considering the era" part of the equation, just 1 to 1.

[–] TORFdot0@lemmy.world 8 points 7 months ago (1 children)

I think it’s really hard to quantify. They are both masterpieces even if you just consider the state they are today and not just the era they are made in.

Sure Red Dead Redemption 2 has “better graphics” but Link to the Past looks great in its 16 bit art style. I wouldn’t want to change the graphics. I don’t think A Link Between Worlds or the switch remake of Link’s Awakening improved the graphics for instance.

Red Dead Redemption 2 might have “deeper” gameplay mechanics but I don’t actually care for them very much. The cores system I think distract from the game, and Arthur is honestly a bit slow and clunky to control during fights; unlike A Link to the Past where fighting with the sword is smooth, blocking with the shield is easy to understand and the items add a element of strategy to the combat.

Ultimately I think that red dead redemption 2 is the better game and part of it is because the modern era it is in allowed the developers to tell an story and create a character that I was invested in more than any other in gaming. But ultimately I think it comes down to personal taste. Earthbound is another game that made me feel similar to RDR2 as far as story beats go. And if I had to pick one game to play for the rest of eternity, I’d be fine with either choice.

[–] EatATaco@lemm.ee 4 points 7 months ago

Nice thoughtful reply where I think you mostly catch my feelings as well.

[–] Ultraviolet@lemmy.world 4 points 7 months ago

Competitive NES Tetris exemplifies this. The game was already retro when most current top players were fetuses, which completely eliminates nostalgia as a possible factor.

[–] menemen@lemmy.world 2 points 7 months ago (1 children)

Depends a lot on the games for me. I can spend a lot of time on old games, if they were mechanically well made. But if the controls are clunky (like e.g. in old adventure games) I am out.

[–] Blackmist@feddit.uk 3 points 7 months ago (2 children)

I think the early 3D era is the worst for this. We really had no idea how movement or cameras should work, and there was a lot of flailing trying to get it right, and people didn't even realise when it was right.

I was there 3000 years ago when Alien Resurrection came out and you used the left stick to walk and sidestep, and the right stick to pan and tilt, and it felt like utter unplayable madness.

[–] Soggy@lemmy.world 2 points 7 months ago

That's one of the reasons Mario 64 still holds up. Despite being so early in 3D platforming it did a really good job with the controls and camera choices. It's a real mixed bag to go back to that era of gaming, Generation V, but I kinda like that. There wasn't preconceived notions of what 3D games should be so they tried everything.

[–] menemen@lemmy.world 1 points 7 months ago

I think everyone agrees that we leave early 3d games out of our nostalgia.